Sam and Max deserve a smoother running game
posted by JMichaud (BETHESDA, MD) Mar 18, 2010
Member since Jan 2008
3
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Sam and Max - the dog and rabbit Freelance Police - are back in the second season. Just like in the first season, the intrepid duo are solving cases that involve serious…ly weird things and solving problems by thinking sideways - even upside down.
This time around they deal with characters like Santa Claus, vampires, large talking stone heads, aliens, a mariachi band, and Satan himself. There are lots of quirky guys and gals to run into and the story writing is as sharp as ever. No other point a click adventure has this much humor, and I’m always intrigued to find out how the tale unfolds and concludes.
There are five episodes in Season Two - one less than in Season One - but they’re still good. And it’s important to play them in order; there is an overall plotline that is uncovered through all five episodes.
If you get stuck on a puzzle, you can always Google the answers (instead of having to fork over another $20 for a solution book)
But there are problems here, the biggest being the technical issues. The animation is erratic, there are many annoying loading screens and far too often I hear disembodied voices. It was troublesome to get Sam over to certain parts of the playing area because of the jerkiness of the controls (and Max is always getting in the way). This is one issue that has to be resolved before they make a Season 3 Sam and Max for the Wii.
And it’s the one issue that stops me from completely recommending Sam and Max: Season Two Beyond Time & Space. RENT IT.
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