posted by LordReaver (FARMINGTON HILLS, MI) Dec 7, 2010
Member since Dec 2010
Sakura Wars has been one of Sega's Japan-only franchises for a while that has been in the states....until now.
The story is that a relative of the former protagonist, Shinjiro Taiga, is suddenly ported to the N.Y.C., as an recommended soldier. Upon arriving the Big Apple, he learns about many things, like the New York squad's Broadway masquerade, the reason why they project the city, and his new neighbor, the game's poster girl and hopeless custodian, Gemini. Unfortunately, he's considered not a real member yet.
This leads to a hour or more of not even seeing the gameplay. Those who care for story-gameplay segregation if it gets in the play of actually playing the game will want to avoid getting this. Those who embrace anime tropes and cliches though will likely find the story until you get into a cockpit to be interesting and very interactive.
It also affects your performance as a pilot too. As your team's performance output depends on how confident you are outside battle, and how you treat the ladies.
As for the gameplay itself, it plays much like a prototype of Valkyria Chronicles, a strategy RPG also made by Sega. While super attacks and special actions use a special meter, all your actions use up action bars. However super moves, and co-op attacks use only one bar, so proper position and making your attacks kill in one turn becomes the most important thing to do.
The music isn't that memorable, and the theme song gets slightly annoying after a while, but its pleasing to the ears for the most part.
The dub is.....cheesy to say the least, but no one is bad, just corny.
To put it all together, this is a very text-heavy game that works like an interactive anime with plenty of replay value. There's even has a "Time Off" mode from the start for those who want to interact with the characters freely.
However, those expecting more mecha in the first half will be disappointed and should seek out the Front Mission series.