posted by Fundadores (COSTA MESA, CA) Aug 18, 2009
Member since Aug 2009
The more you play and understand this game, the better it gets. There was quite a bit of confusion for me (possibly from my friend's failed explanations) at the start, but that's all passed now.
If you like to customize the capabilities of your in game character, this game should make you happy. There's many viable options within each of the classes. For example, the "obviously designed for ranged combat" Dryad is capable of great close combat performance if built for it. I even made mine to dual wield magic staves. If you want to see an intended build succeed, you can do it, or you can try the quirk factor.
There's plenty of side quests and areas to explore. I haven't read any quest text, which is testament to the games nice map interface which guides you to whichever goal you set.
It's not as polished as Titan Quest, but the side missions and character customization depth make this game a more full and complex experience, which is nice for the simple style of a dungeon crawler.
I've now put over fifty hours into Sacred 2, and have to say I the only thing that impresses me is that i've spent THAT much time playing a game this medicore. Don't get me wrong, there are some good times to be had. They just don't happen quite as often as you would like. True, yes, this game is very addicting. But like smoking, that doesn't nessisarily mean its a good thing. Put simply: my mind feels numb. Whether that be from all of the grinding, the terrible story, the repeditive side-quests, or the overly complicated skill system I can't quite say for sure. All I do know is this: While I don't regret giving this game a try ( it is actually rather fun, if you can look past all the bad. But good luck with that. ) I definatly won't be picking up Sacred 3.
-Some fantastic art
-Most addicting game on 360 since Oblivion
-Enjoyable combat, once you wrap your head around the complicated skill system.
-Rather large game world. But don't let the "22 square miles" fool you.
-4 player online co-op, with 2 player couch co-op, which can lead to some good times.
-Unspeakably bad voice acting.
-Some animations look like their from the Nintendo 64 era
-While the art direction can be quite striking, its too bad that only 100 feet of it can be seen at once. Oblivion looks just as good, with a draw distance in the miles. There is NO excuse for this.
We've all seen what marvels the 360 can be capable of.
-Overly complicated skill system. I had to look up what should have been simple things on the Sacred 2 wiki, just to figure it all out. There's basically no in game totorial on how it all works.
-Too easy. I recommend starting on the "Silver" difficulty, as the easy setting is, well, just too freaken easy.
-Too much back tracking.
Final thought: The overall designe of this game feels alot like an MMO. I think that's the route the devs should have taken with this game.