gamers (45%) found this review helpful
"Oh sweet there is a new SSX? I loved tricky! I'll pick that up." (Two days later, Hanging out with a friend) Me: "Alright lets try this thing out!" Friend: "dude where is the multiplayer?" Me: "Hold on...." Friend: " Dude no multiplayer? what kind of snow boarding game is that?" Me: "Yeah man thats lame... oh well wanna check it out any way?" Friend: " Sure we could take turns I guess..." (Starting the first level) Friend: "oh no..." Me: "What?" Friend: " Artist name: Skillrex" Me:"FUUUUUUU..."
Good extreme sport games are few and far between. That's why I'm so disappointed in the new SSX. I know this game is about doing impossible tricks off of impossible heights. I get that, but when everything is automatically done for you, what's the point in playing. Push the analog sticks out to the sides and let go before you hit the ground. Repeat... A LOT. The original SSX had unique jumps that were satisfying to clear and trick off of. These jumps are are big. That's pretty much all I can say about them. I get no satisfaction from clearing an enormous jump, because all I have to do is not brake before the lip of the jump and I know I'll clear and land it with pretty much any trick I have at my disposal.
Let's talk about grinding now. The original SSX made grinding a challenge. You'd have to approach a rail dead on and balance your way across. The new SSX requires little to no effort to get on a rail. simply hold a button and it locks you to it until you jump off. Rails appear to be there mainly to pick up speed if you've somehow managed to crash. You actually pick up speed from grinding. I'm reminded of Tony Hawk, but even in that you had to jump and balance to pick up speed.
Over the years SSX has become more and more accessible to first time gamers, but for the hardcores, it just lost it's soul.