"Challenging" doesn't always equate
posted by nate6259 (MADISON, SD) Mar 21, 2012
Member since Mar 2012
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After waiting since SSX 3 for the next great SSX game, it's hard not to be disappointed with the latest game. I remember playing SSX 3 with big, bright, open courses, with a great variety of ramps for pulling off huge tricks. At the same time, there was also plenty of challenge in both races and trick competitions.
The new SSX is plenty challenging, but in ways that are less fun than previous versions of the game. Many of the tracks are in the dark, and are covered with trees and branches. I found these courses to be hugely frustrating and little fun. On the other end of the spectrum, tricks have become very easy to land, to there is little sense of satisfaction when landing huge tricks.
The equipment selection setup is unintuitive, and the online multiplayer options are also very limited. I can't believe that there is no option to challenge opponents in a live, head-to-head situation. Better online support could have made the game infinitely more fun.
There are still many familiar elements that made me love SSX in the first place, but it simply fails to deliver the kind of experience I would have expected after all of this time. SSX 3 blew me away with its visuals at the time, and while the new SSX looks attractive, it didn't impress me in the same way that previous versions have.
The new SSX offers its fair share of fun, but comes up short in a lot of areas where I expected more.
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