gamers (100%) found this review helpful
When protagonist Marius Titus lowers a foe’s defenses and goes in for the kill, the speed of the fray slows to a crawl, giving us a good look at why Ryse: Son of Rome will simultaneously draw gawking glances and be rendered unappealing.
In this measured moment, we see Marius’ segmented armor shift with the contortion of his body, the cloth beneath it rippling as he raises his arm, and the skin on his face tightening as his mouth opens in a furious rage before he slits his opponent’s throat. This spectacle is every bit as breathtaking as it is brutal, standing tall as a showpiece of next-generation technology. But what hand did the player have in this execution? Little to none.
All of Ryse’s final blows are delivered through timed button presses, prompted by flashing colors on the victim’s body. These visual cues represent the colors on the controller’s face buttons. Successfully hitting the correct sequence rewards the player with the choice of additional experience points, a damage boost, health replenishment, or Focus. The only penalties for hitting the wrong button or not hitting a button at all are a lower rating and less of the aforementioned rewards. Marius won’t botch the kill, and the opponent won’t counter the attack. This entire animation sequence is scripted and it’s going to play out exactly the same no matter how much you interact with it.
Since experience points are valuable and used to upgrade Marius’ health, Focus meter, and projectile supply, it’s in the player’s best interest to initiate these execution sequences and play the awful little game of Simon Says. This leads to the tiring monotony of watching the animations play out. While many of the execution animations repeat in standard combat circumstances, some battlefields do allow the player to initiate an environmental kill. Marius will slam someone against a rock and send his sword through them, drown a downed soldier in a shallow pool, toss an attacker off of a cliff, and use a wall o
gamers (82%) found this review helpful
When Ryse was first shown, it looked promising. But, in the months and weeks leading to the Xbox One release, I was apprehensive about Ryse because of reviewers suggesting the demos they played were not great, but mediocre. I can assure you that my experience was much better than expected.
Gameplay- It is somewhat of a button-masher, as reviewers suggested. However, the in-game cinematics are very entertaining, especially with exexcutions. The player movement was smooth, but the controls get a little quirk outside of hacking and slashing. The online play is surprisingly effective, but it feels a little sluggish if one of you is lagging. As for mission objectives, it is VERY linear 5/10
Story- The story does have holes and some question marks, but overall, it is entertaining. If you enjoy history, then you will appreciate the historical undertones of the game. 7/10
Sound- I loved the sound of Marius running through the environment, and the noise of swords meeting each other in combat. The music is great, too, as it gives you that feeling of watching classic movies that centered around ancient Rome. 8/10
Menu/Interface- The menu seems a little confusing; you will be able to understand what is being portrayed, but the layout of some of the menus seems to be a little awkward. The in-game interface and HUD is clean and does not get in the way of your view...except for when objectives pop up. 6/10
Graphics- Last but not least, the graphics are the pride and joy of this game. Definitely the best graphics ever seen in console history, everything looks spectacular and smooth; the frames are impressive, too. The environments are wonderful to look at, and you might find yourself gauging the atmosphere rather than fighting enemies for a while.
Overall, this is a definite must-play if only to experience the graphics and next-gen potential. Is it a must-buy? I would say no. But, it is a definite must-rent and must-play.
Game looks great.
Its just another hack n slash, its the graphics that keep you playing.
QTE elements get old, to execute somebody you have to press RT when a skull appears above their head, their body then shines blue for you to press X or yellow to press Y. get the combo right, which is not hard at all , you'll execute them.
But you'll overlook it because it looks so good.