Rent Ryse: Son of Rome for Xbox One
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Ryse: Son of Rome


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Used: $19.99

GF Rating

2725 ratings

Critic & User Reviews

GF Rating


Graphically amazing - Average gameplay

posted by Staples (LINCOLN, NE) Oct 7, 2014

Member since Dec 2010

1 out of 1 gamers (100%) found this review helpful

Ryse was a release title for the Xbox One, and it's a great example of a game that was designed to showcase the graphical and processing power of a new system.

The game looks absolutely amazing. The environments look practically like watching a BluRay movie. The animation is smooth and fluid, and the lighting is spot on for the most part. Some of the pre-rendered cutscenes can actually be hard to distinguish from live video.

The gameplay is average. A lot of folks have griped about the monotony, and they're not entirely wrong about that. There isn't a lot of variety to the gameplay, and there are a few minor (but noticeable) bugs. I even had the game crash to my dashboard once.

The game includes a half-hearted attempt at a character development system, but I found it mostly confusing and pointless.

The campaign is very brief - I might have taken six hours or so. I haven't tried the multiplayer, but given the ho-hum options available for different attack styles and combos, etc., I can't imagine it would be all that gripping.

Having beaten up on the gameplay quite a bit here, I have to add that it's not really terrible. Learning the timing of your blocks and parries is absolutely essential - you can't win without it - but it is a little bit rewarding, as your own skill at the game gradually improves and you become even more of a hard case.

Overall, the game is definitely worth renting, but I'm glad I didn't spend $60 (or even $30) to buy it new.

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GF Rating


A poor imitation of the Arkham series

posted by DoktorNein (PORTLAND, OR) May 10, 2014

Member since Aug 2005

1 out of 1 gamers (100%) found this review helpful

I remember hearing this was originally meant to be Kinect game, and now that I've played it, it feels like they had that in mind. The game might look pretty. It is one of the best looking games on the new generation of consoles. But this is also a good example of graphics not being everything. This is easily the weakest launch title I played -- and I played Knack.

If you like quicktime moments and insanely repetitive gameplay, and you want about a five hour game with really no reason to play through it again (other than masochism and gamerscore) this is the game you've been waiting for.

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GF Rating

Very Good

pretty good

posted by gamerstar_rgn (DEXTER, MO) Mar 8, 2014

Member since May 2013

1 out of 1 gamers (100%) found this review helpful

When protagonist Marius Titus lowers a foe’s defenses and goes in for the kill, the speed of the fray slows to a crawl, giving us a good look at why Ryse: Son of Rome will simultaneously draw gawking glances and be rendered unappealing.

In this measured moment, we see Marius’ segmented armor shift with the contortion of his body, the cloth beneath it rippling as he raises his arm, and the skin on his face tightening as his mouth opens in a furious rage before he slits his opponent’s throat. This spectacle is every bit as breathtaking as it is brutal, standing tall as a showpiece of next-generation technology. But what hand did the player have in this execution? Little to none.

All of Ryse’s final blows are delivered through timed button presses, prompted by flashing colors on the victim’s body. These visual cues represent the colors on the controller’s face buttons. Successfully hitting the correct sequence rewards the player with the choice of additional experience points, a damage boost, health replenishment, or Focus. The only penalties for hitting the wrong button or not hitting a button at all are a lower rating and less of the aforementioned rewards. Marius won’t botch the kill, and the opponent won’t counter the attack. This entire animation sequence is scripted and it’s going to play out exactly the same no matter how much you interact with it.

Since experience points are valuable and used to upgrade Marius’ health, Focus meter, and projectile supply, it’s in the player’s best interest to initiate these execution sequences and play the awful little game of Simon Says. This leads to the tiring monotony of watching the animations play out. While many of the execution animations repeat in standard combat circumstances, some battlefields do allow the player to initiate an environmental kill. Marius will slam someone against a rock and send his sword through them, drown a downed soldier in a shallow pool, toss an attacker off of a cliff, and use a wall o

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