I read the reviews but figured I'd give this one a chance anyway. I played the old NES Rygar and enjoyed it after all. And I must say I'm so very glad I didn't buy this one when it came out. Between the horrible script, worse voice acting, and frustrating gameplay this is a really bad game.
What makes the gameplay frustarating? For one you have a flail style weapon which locks you into one attack arc once a combo is started. There's no camera control, which compounds the problems involved with the poorly laid out platforming. Rygar: Legendary Adventure strives for mediocrity, and misses the mark badly.
This game is in need of serious reconsideration. People are too kind in their scores. All too often people give bad games a "7" or a "6." Come on, people! Admittedly, I don't usually write reviews of games I haven't finished, but this one bored me in just a couple hours and I felt no compulsion to finish it. I was, however, frustrated with it enough to need to write this review.
I rented it having fondly recalled the original arcade version of Rygar from way back when. This game has none of the feel of that game. Many updates of late have done a great job of changing the mechanics and look of old games without changing their feel (Metroid, for example).
The graphics are terrible, even by 2002 PS2 standards. Even worse, this game begs to be compared to other games of the period like Ico (one of the most beautiful games ever) and the first Prince of Persia (amazing level design). Moreover, when you compare it to more recent and similar-themed games like God of War, this game looks like a real piece of junk.
Camera angles suck. It's not always clear where you're going since the graphics are so bad. Fighting is dull and amounts to a simple button mashing technique (if one could even call it "technique"). Heck, I'm not even sure why I'm writing so much about such a terrible game.
The controls are awful. Resident Evil games (prior to RE4) are known for clunky controls, but Rygar sets a new standard for "tank-like" character controls. I may as well have been steering a stone block. Just terrible.
The save system is too frequent and takes too long. Passageways are not always visible, and items are useless. In fact, there's next to nothing memorable, useful, fun, or interesting about any facet of this game.
Play this game, if only to get a sense for what other games do right. This game will show you if you've begun to take anything for granted in better games.
posted by Gamecreep (ELMWOOD PARK, IL) Jan 22, 2010
Member since Jun 2005
I played this game for about 2 hours and although I certainly cannot give a completely accurate review, what I played was enough to give a solid opinion. The graphics are very nice for a PS2 title and for the most part the game was fun. In the 2 hours or so that I played I had encountered several bosses and creatures along the way. I found the enemies to be creative and not at all frustrating either. The one major complaint I have with this game though and in my opinion it is what made me stop playing; is the fact that there really isn't much of a map to follow. Once you are in a main structure it seems, there is a small map to your right which poorly attempts to guide you. Otherwise, when you are outside trying to get to your next objective, you end up wandering around aimlessly. This is what killed the game for me. If you have more patience than I do, give it a whirl. It certainly isn't a bad game and would have been a great game if there was more of a sense of direction given. Oh yeah, and one more thing that I found to be a little frustrating was that there are save statues that you will find along the way but there are no checkpoints. So, if you forget to save for awhile, guess what?, you will be going back to the last statue where you saved your game and if you forget to do this enough you could be repeating a whole lot of what you just played. Definitely worth a rent if like I said you have some patience. Otherwise, there are better adventure games out there.