The "Battle of Argus" that should be avoided
posted by JMichaud (BETHESDA, MD) Feb 5, 2009
Member since Jan 2008
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The titans in this game are ones to forget; they're out to take over the world from humans and gods alike.
In Rygar: the Battle of Argus, you play the title character. He's armed with a Discarmor, a massive Yo-Yo that kills many enemies, sometimes with ease.
During your journey, you can pick up two more Discarmors, and each one can be made more powerful by trading in points. These points are orbs found by defeating enemies or by destroying some structures.
But let's face it, all I did here was beat up bad guys while wandering about the game board.
There's nothing wrong with a good beat them up game, but Rygar isn't a good beat them up game.
The fixed camera is the first problem; going from one area to the next can be very jarring as the camera switches from ground level to an overhead shot and back.
The camera can also hide possible exits because you can't move it at all.
Another problem is the mapping system is not very well done. In the second level known as the Fields, the on screen map vanishes and I'm left wandering about, looking for possible exits. Getting lost is very easy to do here.
Besides, every level plays out the same; look for key to open door, then open door, then go through open door, then repeat again - and again - and again. The key hunt gets really boring really fast.
Later in the game, the makers make me wander through the earlier levels to search for some power so I can open a door, and that's when the game stops being boring and starts getting on my nerves.
It's a good thing there's the Gladiator Mode where I can take my frustration out on the bad guys. But even that got boring after five levels.
Rygar: The Battle of Argus needs a better mapping system, better level designs and a mobile camera. SKIP IT.
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