IGN Preview of Rooms: The Main Building
At Hudson's Gamers Day event in San Francisco, I was able to snag some hands-on time with a number of upcoming titles across multiple platforms. One of those games was Rooms: The Main Building, a Wii and DS game hitting store shelves sometime next year. At first glance, it's difficult to say exactly what kind of game Rooms is, but I'd describe it as an interesting take on the traditional sliding tile puzzle that most people are familiar with. Although I was only able to venture a short distance into the depths of Rooms, I was already intrigued by what was on display.
Although Rooms is coming to both of Nintendo's current platforms, the only version available at Hudson's recent event was the DS version. In Rooms: The Main Building players take control of a sophisticated gentleman that gets invited to a mysterious mansion. Little context is given to this invitation, but the player is soon trapped in a series of rooms and must find a way to escape.
Each puzzle in Rooms: The Main Building (of which there are approximately 80) is essentially a tile puzzle in which your small avatar can travel. Each tile in the section is a section of the room, and players must guide their avatar from his starting location to the exit. Reaching the exit will end the current puzzle and players can proceed on to the next stage.
The key gameplay mechanic in Rooms is being able to move from one tile of the puzzle to another. If, for example, there is a door on the side of the tile, this generally indicates that your avatar can move to the next tile over, assuming there is an adjacent tile to move to. Some rooms, alternatively, have ladders in them. Touch the ladder to have your avatar climb up to the tile above. Keep moving from one tile to the other until the exit door is within your grasp.
There is a catch to this tile jumping, though: not all the tiles will start out bunched together. Players will need to slide the actual tiles (and subsequently, the sections of the room that they depict) around the game board in order to create a pathway for their avatar. Players can only move tiles that the avatar occupies, so this definitely adds to the challenge at hand.
Rooms: The Main Building is a very intriguing game that could potentially please puzzler fans. It encourages players to experiment and take their time, as there are no limitations or penalties at work while you play. With easy stylus control and even a level editor to play around with, there should be plenty to enjoy when Rooms hits retail next year.
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