Rooms with a Decent View
posted by JMichaud (BETHESDA, MD) Mar 27, 2010
Member since Jan 2008
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It’s part jigsaw puzzle, part maze.
Rooms: The Main Building is all about getting the protagonist from the starting point to the exiting door. To do this, you slide the segments of the room up, down left or right (provided there’s an empty slot for the segment to slide into, or use some magical tool to get around the room.
The early levels have you making the path from start to goal, but it is not long before you pick up a few tricks; you can switch rooms via a dresser, teleport using phones, move water from one room to another (and use a fishbowl to breathe underwater) and so on. Some of these tricks are very ingenious and are well used.
If only the segments making up the rooms weren’t this small. It can get tough to see if a door will let you go both ways, or which impassable wall goes with which segment.
And the segments can get overcrowded with stuff; dressers, phones, keys, fire hydrants, and train stops can easily fill up the tiny segment interior and make it tough for the player to pick the right one (in some levels if you pick the wrong one, you fail the puzzle and have to start over from the beginning)
A lesser problem is some parts of the story mode I didn’t like; our protagonist can be a bit of a dim bulb as he talks with the book.
And some players might be turned off by the fact that if you are stuck on a level in Story Mode, there’s no way out; there’s no hints in the game to help you solve that level.
There are other modes available: you can create your own levels or take on a friend to see who gets to the exit first. There’s also a Challenge Mode, and a Time Trial Mode where you how fast you can solve the puzzles but to get those, you have to finish the game (a really tough task.)
Rooms: The Main Building is made for puzzle lovers (who should get it), but I think it’s a place I’d visit and not take up residence in. RENT IT.
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