gamers (100%) found this review helpful
RoTK 11 returns to the ruler-only style of play that used for the first five installments of the series and was brought back for 9. This may turn off fans of 10's style of play, but anyone that has ever enjoyed 1 through 10 owe it to themselves to give this one a try. Why? To begin with, the new graphical style is a wonderful addition to the series. Combat has been retooled and now occurs on the game map, as was the case with 9. However, the player has complete control of tactics/strategies and when to utilize them. Duels now have four different fighting stances and officers can now swap out during the duel. Debates are handled by selecting a topic and then using a higher value argument (scored 1,2 or 3 points each.) City development is entirely new, as each city possesses a limited amount of spaces in which buildings can be placed. Larger cities have more spaces, naturally. It is completely up to the player to choose the type of building they wish to place. Overall, 11 stands out as my favorite game in the series, despite a few problems. The debate system from 10 seemed more strategic and fun, the development of cities can be completed within a year, cities are no longer restricted by a population, and the computer can be rather inept at times when invading. However, the gameplay is still fun, challenging and provides endless replay value as no two games will ever play out the same.
I just got on to say if your looking at this game its no Dynasty Warriors its a strategy game. It is more of an Open path game do what you want while playing. One of my favorite things is create a character i love that in all games. Pick up if you enjoy strategy for sure!
I liked the game alot. it was fun to play but it was kinda lackin in substance after the tutorials and first 5 minutes of the game. overall it was great but needed a little more structure to the storyline.