Path creation is a complete hassle!
posted by dsb1983 (BEATRICE, NE) Oct 26, 2012
Member since May 2011
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I am a huge fan of the RCT series, so when the 3DS version was announced, I was ecstatic. Then when the release date was pushed back a few times I thought it was to make the game even better. Sadly, they should have pushed the release even farther back.
The path builder is by far one of the worst features in the game. If you build a ride that starts above ground, it is improbable that you will find a way to connect your pathways to the entrance/exit of your ride. I spent three hours NOT connecting my paths to a ride that was only 3-4 squares high.
Another thing that really bothered me was that the 3D effect felt rushed and unrefined leaving me with a headache and a bad taste in my mouth, figuratively speaking
Best part of the game:
-Same basic premise of every RCT game
Worst part of the game:
-Path building system
Final say:
If you are a big RCT fan, then this is good for at least a rental, if not a purchase since it's so cheap. But, if you have never tried the series before find a different RCT to try so that you get the true experience instead of this severely watered down version.
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