I played throught the first one (on Xbox) and I'm now about 20 hours into this one. Not sure why it is rated so low. I found it to be quite rich and engaging, and better than the first one. The story is good and the game mechanics develop as you level up and train. Fighting might seem like just button mashing at first, but becomes deeper and more rewarding over time.
You might rate this game low if:
- You played it for an hour, wasn't instantly gratified, and decided to rage about it.
- You played it before major bug fixes. Yes, it had some problems at first, but we could all anticipate that, this being a cross-company PC port and all (Piranha Bytes made the PC version, Wizarbox the console versions).
You might rate this game higher if:
- You like pirates, treasure, a ship and a crew (Guybrush?), voodoo (oh yes!) and a monkey to steal stuff for you...
posted by mythoughtsonit (BALTIMORE, OH) Sep 17, 2012
Member since Sep 2012
I almost sent this back after the first two hours. But after reading other reviews, I decided to keep going. Overall, I ended up liking it to a degree.
First off, it really does seem like a ps2 game. This game lacks the look of modern games, and even the gestures your character and the npc's make during conversation remind you of the ps2 era of games. Also, the combat system will tick you off. I never became completely comfortable with it, but you can "learn" skills to help you not throw your controller during a fight in game.
-IF- you can make it past that, the game ends up being pretty fun. The story is decent, not great by any means, but keeps you interested enough.
I would have liked to seen more varience in the special weapons you find throughout the game, as well as perhaps voodoo enchantments on weapons. All-in-all it will take some dedication to get past the flaws in the game but I did end up playing in through to the end and enjoyed it. But I can't promise everyone will..
Risen 2 is a game with a great concept and terrible execution. Basically, it's a pirate RPG that seems intent on making itself walk the plank.
Everything about this game should be great. You play a pirate with a sword and a tri-corner hat dueling skeletons and giant crabs. You shoot a pistol from the hip and sail to seedy ports of call, collecting legendary artifacts and battling a powerful sea queen. This game should be terrific... but it's not.
Unfortunately, at a certain point you have to start playing the game. And it's the time you spend playing the game that's the real problem. The combat is broken, the voice-acting sad, the graphics from a previous console cycle and the story generic at best. The interface tries as hard as possible to make itself inaccessible and even on my big screen TV, the text is so small I couldn't read most of it. There are several skill sets in the game that you will never use. There's a skill set for muskets, but I never came across a musket or got the option to buy one for the entire game. There's several skills under voodoo, but the only time I used any of them were to make voodoo dolls, which are necessary quest items. In combat, you can't really block or dodge, so you just keep mashing the attack button hoping you aren't the first one to get stun locked for 10 seconds. The game will frequently crash or slow to a crawl, usually just after you've gotten through a difficult section, but before the game autosaves. Sometimes technical glitches will keep you from completing quests.
The sad thing, though, is the monotony of much of the game. You never care about your character or your crew, you rarely understand your motivation and everyone around you has a 10-second memory of everything you've done, so it holds no weight on the experience.
The game still manages to be fun and lengthy. I still played to the end, at which point I found you can't do anything after defeating Mara, even start a New Game+. Too bad, I almost liked it.