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Rise of Nightmares

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GF Rating
5.5

1048 ratings

Critic & User Reviews

GF Rating
2

Really Bad

Could be good but ruined..

posted by infinator (WEST YARMOUTH, MA) Jul 28, 2012

Member since Jul 2012

1 out of 1 gamers (100%) found this review helpful

Has the potential to be a great game but the movement engine ruins it, often as you try to move forward it moves you backwards instead, including times when you're already going the right direction, It's bad enough trying to navigate thru the game but when you're in battle it's atrocious, and even worse there are many sections that you are required to attempt to move through moving blades which take many, many tries... When you're targeting an enemy you can't cycle thru them but stay focused on the one even if there are several more that are close to or attacking you. It's sad to because this could be a really good game if they made it so the kinect wouldn't be so confused when you were trying to move... I doubt they're going to patch it to make it better but if they did this would probably be a 6 star game instead of a 2.

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GF Rating
3

Bad

Meh

posted by Tympst (WINSTON SALEM, NC) Feb 24, 2012

Member since Feb 2012

1 out of 1 gamers (100%) found this review helpful

I was not expecting much from the game based off of reviews and word of mouth. The opening to the game was amusing though. I enjoyed the story line from what I played. However the opening on the train was overly repetitive when it came to opening doors. The game play its self was interesting but exceptionally frustrating. The motion sensing was awkward at best. My movements did not seem to be registered unless my motions were exaggerated which drew an abundance of laughter from my boyfriend. I was the proper distance form the kinect and the view was unobstructed so there should not have been interference. I really wanted to like the game but sadly the game play was disappointing.

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GF Rating
5

Fair

Probably a little harsh.

posted by ktryna917 (PHOENIX, AZ) Feb 15, 2012

Member since Feb 2012

1 out of 1 gamers (100%) found this review helpful

The atmosphere in this game was creepy. The creatures came out of nowhere causing some shock value. Weapons were readily available to smack down w/e came my way, and there was quite a bit of gore. On the downside, the Kinect was a pain in my rear end. They have a great concept and need to build on it. There is a point right in the beginning of the game where you have to run to progress. I live in the 3rd story of our apartment complex and am a big guy. Trying to be quiet and run in my room caused me to die some 20 times before I was finally able to get there. That was a pain. The next problem didn't make itself apparent until I had been playing for another hour or 2. Every ladder you come across required a climbing motion up and down. This got old very quick. Especially if your the kind of person who likes to explore, check out every nook and cranny, and swing your confiscated enemy arm at every box and crate looking for breakables/valuables. Most of the objects you needed to investigate have an interact option that pops up if you have the right angle facing that target, but stand just enough to the left or right and you'll never know. To move you place a foot in-front of you and your character will walk (though they trick you and tell you that "The further you step in front of you the faster you will move." but doing a split will only get you to walk not run.) I also had a problem with bugs (yes I bath... I'm talking in game) jumping on you when you open up some containers, and the game tells you to swat them away (maybe I'm a little stupid to Kinect controls but the only way I could get them off was to flail around like a madman.) In summary I gave this game a 5/10 Graphics 6/10 (compared with skyrim graphics look weak) Sound 8/10 (the enemy music played for a minute after I killed them making me panic) Gameplay 3/10 (it felt like a story-less hack and slash.) New features 9/10 (the Kinect really added a sense of realism and irritation.) Worth a rent.

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