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Ridge Racer Unbounded

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Also on:Xbox 360
GF Rating
5.0

366 ratings

Critic & User Reviews

GF Rating
10

Perfect

RIDGE RACER UNBOUNDED

posted by halloween84 (SMITHFIELD, PA) Apr 3, 2012

Member since Feb 2012

4 out of 9 gamers (44%) found this review helpful

I REALLY THINK THIS IS A COOL GAME!!!!

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GF Rating
1

Horrible

This Isn't Ridge Racer

posted by SnowOkami (SAN FRANCISCO, CA) Apr 4, 2012

Member since Nov 2010

3 out of 15 gamers (20%) found this review helpful

I don't know why they would name this game this. Seems like a cheap ploy to use the IP to get more sales.

The game is nothing like 2000 onwards Ridge Racer. The soundtrack is very bland ( What happened to all those classic up-beat songs by Namco producers we love so much - 'Rotterdam Nation '94, 'Rare Hero 2', 'Discoball'?) , the cars are all modeled after real vehicles rather than the fictional Ridge Raer universe ( Where is the White Angel and Devil car?!) , and the gameplay is nothing like it was (simple fun, classic).

-Plays like MotorStorm Apocolypse mixed with Split Second - All based around using boosts to frag your opponents and blow up objects to earn bonuses - the scenery is nothing like it was - based around Shatter City (MotorStorm Apocolypse) which looks very industrial unlike cruising the beautiful beach and mountain scapes
-Drifting is very heavy handed and not simplistic like the past Ridge Racer games completely taking the fun out of this type of racing game
-Game difficulty is dangerously frustrating for the non-serious racing gamer who wants a fun racing game to pick up and play for an hour or two

Overall - I played the game for about an hour and quit. I am not good at racing games in general and I do not enjoy them, but Ridge Racer has always been a 'fun' racing series that doesn't require you to be competitive or thinking on your feet at every bend and curve. It was a racing game that was very casual and fun that made racing easy and drifting a piece of cake. This is the complete opposite with this game. It plays handles and looks nothing like any Ridge Racer I have ever played and I have played them all every since they were sit-in cabinents at the local arcades. I highly recommend unless you are looking for a medium-to-steep learning curve racer with a very competitive racing atmosphere that you don't get this game. It just isn't Ridge Racer.

My rating is based on the series of games that came before. As a general racing game it's decent.

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GF Rating
7

Good

Feels more like Split/Second 2 than Ridge Racer

posted by Vsonic (EAST STROUDSBURG, PA) Nov 10, 2012

Member since Jan 2010

Everything that claims to be an arcadey racer these days is merely a pretender. Unbounded here continues the trend; these cars belong more in Need for Speed than a game with "Ridge Racer" on the box. Remember how you could spin it the whole way around a corner? Yeah; they don't do that here. They don't drift like Burnout either. These cars are heavy and obey real world physics. You tap brake, and your back swings out wildly – you lose control of your front if you try to drift too long. It's not very fun.

But once you get through that, this game is pretty neat. Like Split/Second or Burnout, it has an emphasis on destruction. Driving well fills your boost meter, after which you can use it to smash opponents or walls to find shortcuts. The checking feels good and looks great. It's not quite as good as in Burnout though, and blowing up the track isn't nearly as good as in Split/Second, but it's a fine mix between the two. The amount of race types is great, and the visual variety in Shatter Bay is nice. The soundtrack is... okay. Too much Euro-style techno for me, but classic Ridge Racer tracks are in there. The difficulty is too high for my taste; there seems to be rubber banding going on. So if you're easily frustrated, you should probably skip this one.

The biggest problem is visual. There's no personality. Because of the focus on destruction, it causes problems. A ton of objects, including walls and columns, are destroyable. It wants you to bust through them to fill up your boost meter, but the game doesn't do enough to communicate what is safe to drive through and what will stop you cold. They could have desaturated invincible elements, used different materials, lit them differently, put graffitti on them – they could've done a TON to differentiate the two, but didn't. It's a pretty glaring flaw on the part of the aesthetic design. It somehow doesn't completely derail the experience, but it's less than ideal.

RRU isn't perfect, but it's fun. Give it a sho

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