IGN Preview of Ridge Racer 3D
When I first saw the 3DS at E3 I was so excited by it. Everything was in three dimensions! All the games and tech demos Nintendo showed off were great examples of why you'd want the 3DS, but Ridge Racer 3DS fails to inspire that same enthusiasm for the new handheld.
To be fair, I was given a pretty bland start – a simple car, no money to buy nitrous or anything remotely cool. I drove three laps around a generic-looking city with futuristic buildings and drifted clumsily around corners, occasionally "love tapping" the railings. If that sounds boring, well, that's because it was.
Now, that doesn't mean this will turn out to be a bad game, but it certainly wasn't a very appealing demo. The allure of a game like Ridge Racer is to unlock bad ass cars, but I didn't get to see any of them.
The 3D was more disconcerting than the snooze-inducing demo track. I can see the benefit of the additional depth of field granted by 3D for racing games, but in Ridge Racer 3D, I had to continually readjust the position of the handheld to keep it in focus. I've never had this problem with other 3DS games, so perhaps it was just the environment I was playing in, or maybe it was a wonky 3DS, or maybe it just doesn't work that well.
Either way, we'll see how it shapes up when the game launches later this year.
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