Good, but complicated..really...really complicated
posted by NinjaJen (MERRITT ISLAND, FL) Jan 31, 2011
Member since Jan 2011
Resonance of Fate has a very interesting turn-base strategy going to it. The tutorial is pretty simple in the wording in all of it. but at the same time, it's too simple. At points just in the tutorial I'd run around like a chicken with my head cut off trying to figure out what i need to be doing. Once you've mastered all of the finer points, you go into the back allies and test your skills. Be prepared to die. The turn-base is only limited to your characters. Your enemies can run around and attack whenever they so choose to do so. After a couple cut scenes and just feeling really lost, if you haven't already lost your patience with this game you can discover the plot line. Sadly, after being told to go to the slums (for who knows what reason) and dying 60+ times, I lost my patience and just gave up. Good luck to those who can manage to not be totally destroyed.
This game is a fun and detailed RPG, but it takes a long time to master its intricacies. Weapon modification and character customization lend this game a strong RPG feel, and the combat system is turn-based (despite the fact that this is a 'gun-based' RPG, you still choose your target and your action). The tutorials are missing a lot of details however (tri-attacks are especially difficult to figure out), and the translation from Japanese is less than perfect; combine these difficulties with a combat system that involves a lot of new mechanics (damage from automatic weapons, for example, is quickly healed and not capable of causing death, while damage from non-automatic weapons is permanent) and it's easy to understand why this game takes a while to master.
posted by BlueFroman (PITTSBURGH, PA) Jan 13, 2011
Member since Jan 2011
Wow, this game sure wastes no time throwing right into the thick of it, thrusting you right into a, albeit vague, story and what I can only describe as excruciating difficult combat (you're going to die a lot, trust me...).
Resonance of Fate has a unique sort of game-play that mixes traditional turn based combat with other action RPG elements that kind of remind me of Star Ocean (after-all, Tri-Ace DID make it after all) and Arc the Lad. As far as a brand new concept goes, I give this game a 10/10. You really can't find this kind of experience in other games, it's really neat, and frustrating, but I'll get back to that.
I also really enjoyed the main story arc of this game as well, although I'm sure other people will disagree. The reason I enjoyed it so much was because it left you to decide a lot of the answers, especially at the ending, instead of it just drawing the plot out for you. Overall for the story, I'll say an 8/10. Oh, and there are some really sad scenes in this game that are real tear tearjerkers. They honestly know how to convey peoples feeling and emotions through the characters.
The game-play on the other hand....eh? The trouble with presenting a new concept, doesn't always mean the game-play side of it always hits correctly. It's frustrating. REALLY frustrating at times in fact, especially at the beginning of the game, and towards the end. I'll give it a 6/10 for this.
Now here's where my personal score for this game plummets hard. In addition to the infuriating controls, this game has dramatic, and I mean dramatic difficulty spikes throughout the game, and it seems totally out of place a lot of the times. I thought after 70 hours of this game (which at a point, I was really dreading), that it was one of the hardest games I have ever played in my life, only to find out that once you beat it, there's a hard mode...and after that, a very hard mode...Ugh... 2/10 for difficulty.
So that's my analysis for this game. Definite Rental!