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Resonance of Fate

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Also on:Xbox 360
GF Rating
5.7

2226 ratings

Critic & User Reviews

GF Rating
1

Horrible

waste of time

posted by zerocool83 (LA VERGNE, TN) May 24, 2010

Member since May 2010

i waited around to play it and now i wish i would have not even popped it in. the graphics are horrible. the camera angle in towns is annoying and no give on the angles. as far as maps go the game doesn't offer much help in cities and the world map looks like a Chinese checker board... so now i am stuck with the shame of having this game on my ps3 0% on trophies! don't even bother with this game is an eyesore compared to other games on the market.

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GF Rating
3

Bad

Garbage!!!!

posted by Iceman86 (MICHIGAN CITY, IN) May 23, 2010

Member since Feb 2010

This game is a total P.O.S. The graphics are of PS2 era at best....The story makes no sense what so ever....Even though this is a PS3 game, why is it that it reminds me so much of a PS1 game...what I mean by this is, you have to read everything in the game....come on people....the days of reading dialogue are over...BUT, I do have to admit I liked the fighting style in the game....I love the gun play....the only problem with it is that you can easily get beat by a low level enemy if u don't know what your doing....And after the 20th time getting beat by the same enemy, who by the way hits you one time and puts you in critical caution, you will be ready to ship this game back.

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GF Rating
2

Really Bad

This game is nothing short of terrible

posted by qubica300 (KENNESAW, GA) Apr 14, 2010

Member since Jan 2008

Ok, so I thought this game had promise. It delivered all right--hours of frustration just working through a vague and cumbersome tutorial. Then when real battles begin, you are stuck in a myriad of complex control sequences just to complete basic moves. After the second or third random battle created by manuevering thru a ridiculous hexagon stuyle grid (by the way, the grid is also confusing, and you don't really ever get to navigatte freely on the world map, just the linear paths of random cities and "levels"), you take randomly earned Tetris style pieces and try to "clear your path" just to get to another random battle of awkward control sequences--in the end, just to shoot a gun. Really? Could this be nothing more than annoying.........don't waste your time. Unless you enjoy doing nothing but creating macro-esqu button mashing with no real purpose.

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