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Resonance of Fate

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Also on:Xbox 360
GF Rating
5.7

2226 ratings

Critic & User Reviews

GF Rating
5

Fair

average at best (for me that is)

posted by briang573 (LITTLE ELM, TX) Jul 12, 2010

Member since Feb 2010

The opening sequence had me thinking this would be a great game. I was impressed with the graphics and story line seems fine. The battle system was fun in the beginning but soon turned repetitive boring. The last straw for me was that during certain fights you cannot win you are given a chance to retry at a cost minds you. If it’s a boss you cannot beat you are screwed and if you haven’t saved you are really screwed. Not wanting to start from way too far in the beginning I am quitting. Over all this might have been a good game. I’m just getting too bored to continue.

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GF Rating
5

Fair

Some areas are hard

posted by rob465 (SANTA FE, NM) Jul 11, 2010

Member since May 2006

Beyond belief. I hate using the phrase "not fair", but at times it seems that's what this game is. How can opposing enemies attack you almost three times as much as the characters? I actually counted during one battle and the enemies attacked me 33 times when I only could atttack 11. Really?? 33-11?? I fnd that a bit much when in the early chapters I have to play the same section more than twice because of this. Also the voice acting sucks.

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GF Rating
5

Fair

Interesting Game and Battle System, Poor Execution

posted by cubsgirl (EMERYVILLE, CA) Jun 13, 2010

Member since Nov 2006

The first thing that strikes you about this game is, unfortunately, the ugly graphics. Subpar character models and ugly to look at, overly sharp textures in the city.

The game has some interesting concepts, and I tried it out for the mission system alone. The game's chapters center around a job assigned to you by a client, but throughout the game, you can head to the guild's job board and take on any number of side quests for money, items, etc.

The hex system of the world map is interesting as well. You gain Energy Hexes in battle and use them to unlock bits of the world map. Some places are locked, and you have to get a hex of the corresponding color to unlock them. I was a huge fan of this feature.

The battle system is complex and the game doesn't try very hard to describe it to you. You have to ask a specific character a specific question in order to find out the location you can go to to find the battle tutorial. This is good for people doing a second playthrough who don't want to have to go through the tutorial again, but leaves much to be desired for first-timers. Some of the battle systems, such as Tri-Attack, are explained VERY poorly in the menu, to the point where I almost couldn't figure out how to execute it.

Overall, the makers of this game had some fantastic ideas and really tried to bring some new elements to a genre that likes to stick to its cliches. The battle system was incredibly frustrating, especially how often your attacks can be interrupted. The targeting system is a mess as well, which can lead to frequent lost turns as the time runs out. I would love to see a sequel that's more polished overall because these concepts could go a long way because the game as-is is new and interesting, but incredibly frustrating.

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