They look good at first but you should pretty quickly realize that any given level consists of a few item models and a few wall door and ground texture variations copy pasted repeatedly throughout the entire level with little to no variation. Thanks to the way everything in a level is copy pasted throughout the level you pretty much see everything you're gonna see in a level in the first few minutes of it. (One hallway in particular caught my attention because it consisted of walls lined with this box computer thing and like a dozen of said box computer things knocked over as cover.)
So my big complaint here are the weapons, In the other resistance games all the weapons (Minus a select few) are neat and fill a set roll that keeps you using them. In this game however it boils down to the Folsom and the Bulls-eye, These two weapons alone will pretty much carry you through the entire game no problem just switching back and forth when you run out of ammo. I rarely found myself even using the others just because they just couldn't match up to the two assault rifles.
But I have to admit the crossbow shotgun thing was a neat idea hadn't seen something like that in a FPS in a while.
Normally I wouldn't even include something like this in a review but the games enemies needed mentioning. For the most part the enemies minus a select few will sit behind cover and just take shots at you on occasion while never moving to flank or attack you or anything really. (I sat in cover five minutes one time to get up and get some water came back to see I hadn't died with something like 8 enemies right a-crossed from me.) Along with that the last boss is awful, man its just not fun to fight that thing its like it was designed deliberately to be annoying.
I love Resistance. Resistance Fall of Man holds a special place in my heart. I enjoyed Resistance 2 despite some drastic changes and unforgivable ending. I even enjoyed Resistance 3 which tried to revive what was left after Resistance 2 and did a fairly good job of being a great standalone game in a series everyone had moved passed. The PSP game was really good too.
But... Burning Skies just falls flat.
It's got a great weapon upgrade system, is very smooth, good controls, gameplay, graphics are okay, sound is meh and story is forgettable.
It's just hard to care about anything in this game. It is a good game, is easy to run through with some enjoyment and an easy platinum. But it's not going to make you say "Wow," something handhelds rarely ever achieve but so desperately need.
It's hard to say not to play it because, let's be honest, there's nothing else to play and it's not bad enough to swear off completely.
Let me summarize the beginning of the game though:
You, are a fireman, headed to put a fire. Things get hairy because for one reason or another, there's only 3 of you and this is a big building and a big fire. Somewhere in the middle of going through the building, one of your fellow firefighters is snatched up by something. Turns out to be a Chimera which you conveniently kill with your ax and steal his Bullseye. And just like that, you are now a soldier. In the 1950's. With an Alien weapon. No questions, no reservations just BOOM, instant soldier. You fight of a bunch without any fear, difficulty or confusion and the game progresses from there.
[insert cheesey moment with wife and child "I will find you"]
This is all told through some FLATTER THAN FLAT voice acting by the protagonist and stereotypical support characters.