Good Resident Evil, Not Spectacular
posted by andrewka (ROCKVILLE, MD) Jan 22, 2008
Member since Nov 2007
one innovation that i loved about this Resident Evil is the sort of tag team gameplay between Rebecca and Billy. The way you can switch between the two at key moments in the game to complete tasks is really cleaver. but there were far too few of those moments to be satisfying.
other than that you can select your partner to shoot alongside you, or just standby while you do the shooting to conserve ammo. i also liked the fact that there was no item box, that added an element of realism to this game. it still had the quirk in which one key took up the same space as a revolver for example (a quirk later fixed in RE4), but it added an additional element of strategy to the game.
but as far as mood and atmosphere go, this resident evil felt a little soft-core. i was not really all too scared. the fact that there's another person watching your back though made you feel more secure as opposed to going at it alone. that's a good or bad thing depending on your point of view.
but my main gripes about the game was that it was too easy, ammunition was plentiful, and the enemies and boss fights were easy. what frustrated me the most about this game was the linearity. if you picked up an item, the use of that item seemed to occur right away. the lack of an item box forces it to be this way i suppose... it doesn't force you to think at all. sure resident evil isn't a puzzle game, but i do want to think a little.
on the whole though, it was a nice filler and fun to play through. any resident evil fan should check this out at least once.
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