gamers (27%) found this review helpful
i bought this game after resident evil 4 and was disappointed the aiming mechanism is horrible compared to re4's laser pointer i have to admit the puzzles are a little better than re4's. I played for about 2 nights and went back to resident evil 4 so if your looking for a shooter for the gamecube look for resident evil 4 not resident evil 0
RE0 is set before the events of the first game. Capcom worked fairly hard to try and shoehorn in this story and it really didn't work out well. What follows is an absurd journey through puzzles ripped from other RE games, an antagonist that sees the main characters a total of twice and a plot that's fairly useless to the overall story.
What's most frustrating about this game is the forced teamwork and inventory system. In most RE games you have limited inventory space, but to help compensate, you had storage boxes that held items for you. Not so here. When you run out of inventory space you have to just drop items on the ground and go running back for them whenever you need them. This is frustrating when enemies respawn - especially on the TRAIN where respawning zombies is an insane idea since.. what? Were they hiding under the seats?
The game forces you to constantly swap between characters, go into the menu to tell them to stay or follow, switch items and solve puzzles. Even worse, you won't even be using Rebecca (the main character) most of the time since she is so absurdly weak. She is mostly relegated to "pack mule" duty while Billy, the other character, does all the work.
And I won't even mention the recycled puzzles and areas and wonky enemy AI (tip; the bug enemies can't go near stairs for some reason). Even RE series fans should pass on this one.
Good: +Good graphics +Tight old-school RE controls
Bad: -Poor partner system -Poor CGI -Poor story -Low replay value