Critic & User Reviews
This game rocks!!
posted by RedWolf (LITTLETON, CO) Apr 26, 2006
Member since Apr 2006
16 out of 16 gamers (100%) found this review helpful
resident evil zero:pros and cons
posted by valleyboy (COFFEE SPRINGS, AL) May 28, 2006
Member since May 2006
6 out of 6 gamers (100%) found this review helpful
Resident Evil Zero Review. By: Kurosaki
posted by Kurosaki (BREWER, ME) Jun 25, 2007
Member since Jun 2007
1 out of 2 gamers (50%) found this review helpful
posted by dwolfe (SELINSGROVE, PA) Nov 9, 2006
Member since Nov 2006
7 out of 26 gamers (27%) found this review helpful
The Weakest Link
posted by MondoMole (FULTON, NY) Aug 30, 2009
Member since Jul 2009
1 out of 4 gamers (25%) found this review helpful
What's most frustrating about this game is the forced teamwork and inventory system. In most RE games you have limited inventory space, but to help compensate, you had storage boxes that held items for you. Not so here. When you run out of inventory space you have to just drop items on the ground and go running back for them whenever you need them. This is frustrating when enemies respawn - especially on the TRAIN where respawning zombies is an insane idea since.. what? Were they hiding under the seats?
The game forces you to constantly swap between characters, go into the menu to tell them to stay or follow, switch items and solve puzzles. Even worse, you won't even be using Rebecca (the main character) most of the time since she is so absurdly weak. She is mostly relegated to "pack mule" duty while Billy, the other character, does all the work.
And I won't even mention the recycled puzzles and areas and wonky enemy AI (tip; the bug enemies can't go near stairs for some reason). Even RE series fans should pass on this one.
+Tight old-school RE controls
-Poor partner system
-Low replay value
posted by mdcunliffe (NEW TAZEWELL, TN) May 14, 2008
Member since May 2008
1 out of 8 gamers (12%) found this review helpful
posted by poorflick (HENSLEY, AR) May 6, 2012
Member since Jul 2011
The game is good but the disc did not work
posted by Atteroz (WEST LIBERTY, IA) Dec 10, 2011
Member since Dec 2011
posted by CPROCKS (CLEBURNE, TX) Jun 13, 2010
Member since Oct 2009
INK RIBBONS MORE PLENTIFUL AND ONE CAN HAVE SEVERAL USES.
MORE PLENTIFUL AMMO
ABILITY TO SWITCH BETWEEN BILLY AND REBECA DURING GAMEPLAY MAKES EVERYTHING EASIER
PROS AND CONS ON BILLY AND REBECA GREATLY INCREASES THE THOUGHT PROCESS
resident evil rocks
posted by gamefly2 (ORLANDO, FL) Feb 28, 2010
Member since Feb 2010
Kinda sad if you get into it..........
posted by sonicfan11 (Ferndale, CA) Jun 24, 2009
Member since Mar 2009
A Great start (Prequel) to the series
posted by KSVato (AUSTIN, TX) Nov 3, 2008
Member since Aug 2007
1. Great idea for using two characters to add complexity to puzzle solving.
2. Long game means you won't feel cheated, yet there are a wide enough variety of locations that you won't get bored.
3. Low quantity of ammo and supplies and devious monsters makes playing the game tense and suspensful.
1. Why should I have to backtrack simply to carry every single item. I understand the need for a limited inventory in order to create tension, but it's a little ridiculous when I have to walk back and forth through long load screens several times throughout the game.
2. Ribbons: I go back and forth from loving these for adding tension, but hating them because I have to carry them around and because I can't get on just to play for half an hour or so. I think right now, I'm hating them because it doesn't make sense that Umbrella would have need of so many typewriters.
Good Resident Evil, Not Spectacular
posted by andrewka (ROCKVILLE, MD) Jan 22, 2008
Member since Nov 2007
other than that you can select your partner to shoot alongside you, or just standby while you do the shooting to conserve ammo. i also liked the fact that there was no item box, that added an element of realism to this game. it still had the quirk in which one key took up the same space as a revolver for example (a quirk later fixed in RE4), but it added an additional element of strategy to the game.
but as far as mood and atmosphere go, this resident evil felt a little soft-core. i was not really all too scared. the fact that there's another person watching your back though made you feel more secure as opposed to going at it alone. that's a good or bad thing depending on your point of view.
but my main gripes about the game was that it was too easy, ammunition was plentiful, and the enemies and boss fights were easy. what frustrated me the most about this game was the linearity. if you picked up an item, the use of that item seemed to occur right away. the lack of an item box forces it to be this way i suppose... it doesn't force you to think at all. sure resident evil isn't a puzzle game, but i do want to think a little.
on the whole though, it was a nice filler and fun to play through. any resident evil fan should check this out at least once.
good but could be better
posted by Decoder (SOUTH PITTSBURG, TN) Dec 15, 2007
Member since Sep 2006
Two can be a badass one
posted by 007dude (HAHIRA, GA) Jun 16, 2007
Member since Jan 2007
Ths Game is the 2nd best Resident Evil
posted by shadow1 (AYDEN, NC) Apr 24, 2007
Member since Jan 2007