Overall, Resident Evil: Revelations boast several triumphs, being a great display of the 3DS' capabilities, the game is worthy of it's upcoming console release. However, some downfalls means there is leeway as to how much you would enjoy the game. Please read my review and disregard the score.
THE GOOD: Revelations' wowing potential is instant. Boasting true "Survival Horror" gameplay, the game's great ship location offers dark corridors and beautiful sights. While the culprits are not the typical undead this time, rest assured that ooze zombies will keep you on your toes. They bear an aptitude for grotesque mannerisms and sudden appearances. The games best feat is the amazing soundtrack, along with other important sounds, you'll want to hear this mobile masterpiece.
THE GREY AREA: Revelations employs the series' long used chapter system. On one side this benefits the game being handheld, plentiful save points and chapter endings help short game sessions. On the other hand, chapters harm exploration, and the developers use it as an excuse to avoid the ship area. You'll be constantly zooming away from the horror bits for episodic gun-happy levels, and by the second half, the game is more action than horror. A tense last level also doesn't help the game's real problem...
THE BAD: Suffice to say, this isn't Shakespeare(though the game loves Dante). While the story starts nice and mysterious, things go downhill after the plot thickens. The game develops a cliche action movie plot regarding the BSAA, a rival anti-Bio terrorist organization, and long thwarted Bio Terrorist. By the second half of the game, not only is the the game more action-oriented, but the story is either very predictable, and starts a ridiculous cycle of bad plot twists, accompanied by goofy dialogue. This is a plot-heavy game, so if you can deal with a detrimentally goofy story, it might not affect you. Otherwise, the game can seems to take a dip in quality because of it.