gamers (100%) found this review helpful
The game has that beautifully crafted Resident Evil look. Interesting story line that gets a little muddy towards the end but the story is also a problem. A welcome addition to the portable handheld yet the episodic presentation takes you out of the action and slows down game play to recap and go back and forth in the story line. It seems that the Resident Evil has gotten faster in its round type game play but what this player misses are the puzzles that were unique to the first three games and Code Veronica. The 3D doesn't do anything to really impress but the game is fun but more movie than actual game. It is also kind of short. Outside of Mercenaries this is a sign of better things to come.
Overall, Resident Evil: Revelations boast several triumphs, being a great display of the 3DS' capabilities, the game is worthy of it's upcoming console release. However, some downfalls means there is leeway as to how much you would enjoy the game. Please read my review and disregard the score.
THE GOOD: Revelations' wowing potential is instant. Boasting true "Survival Horror" gameplay, the game's great ship location offers dark corridors and beautiful sights. While the culprits are not the typical undead this time, rest assured that ooze zombies will keep you on your toes. They bear an aptitude for grotesque mannerisms and sudden appearances. The games best feat is the amazing soundtrack, along with other important sounds, you'll want to hear this mobile masterpiece.
THE GREY AREA: Revelations employs the series' long used chapter system. On one side this benefits the game being handheld, plentiful save points and chapter endings help short game sessions. On the other hand, chapters harm exploration, and the developers use it as an excuse to avoid the ship area. You'll be constantly zooming away from the horror bits for episodic gun-happy levels, and by the second half, the game is more action than horror. A tense last level also doesn't help the game's real problem...
THE BAD: Suffice to say, this isn't Shakespeare(though the game loves Dante). While the story starts nice and mysterious, things go downhill after the plot thickens. The game develops a cliche action movie plot regarding the BSAA, a rival anti-Bio terrorist organization, and long thwarted Bio Terrorist. By the second half of the game, not only is the the game more action-oriented, but the story is either very predictable, and starts a ridiculous cycle of bad plot twists, accompanied by goofy dialogue. This is a plot-heavy game, so if you can deal with a detrimentally goofy story, it might not affect you. Otherwise, the game can seems to take a dip in quality because of it.
gosh its like super conformist to like play this game.. I felt offended people like die all the time... its just not what muhammed would have wanted... its like a bunch of guns and like mean people that want to kill you and stuff... its like im in the game and im not.. do you get me its like super revealing its.. overall it was good and stuff.. but could have been less goshy you know..