posted by AlphaKnight495 (KUTZTOWN, PA) Oct 29, 2012
Member since Oct 2012
The game has such a amazing story line that twists and turns, but it has some repetitive advice but still a great game! The critics are right about some parts of the game. Such as (Multi enemy hits), as soon as you kill one zombie there's somehow 2+ in back of you; so your overcrowded by zombies. You WILL be hit... That's one flaw in "The Mercenaries" that is OKAY, but overall the game is from Capcom , so blockyness, smoothness and lighting is a 8 for me.
Well, i Just quit RE6 in the middle, full of pure disgust and rage. I am completely over theseinteractive cut scenes where you have to time every run jump and slide perfectly or fall to your death ad nauseum. I wanted to shoot zombies, not run some nightmare obstacle course where your character is pathetically slow to begin with, and the camera angle changes on you very five seconds so you can't even see where you are going.
And then there's the Leon campaign which starts off promising enough, until you have to fight the same boss over and over and over. Really Capcom? Are you that creatively bankrupt at this point?
posted by cpetroff89 (BLOOMINGTON, IN) Oct 25, 2012
Member since Oct 2012
RE:6 is one of the most fundamentally troubled games I have ever played. Out of the 20+ hours of gameplay, I probably only had five that were actually enjoyable. Those few hints of greatness were diminished by the clunky shooting mechanics, and combat system that made no sense. Quite unfortunate because a great game could have come out of the this had these things been smoothened out. Capcom needs to stop trying to make a game that will please both hardcore RE fans and gamers who only play Call of Duty and Gears of War type games because that blend just doesn't exist. Sure, 4 and 5 had their fair share of action sequences, but this is trying to be Modern Warfare minus the solid engine and intuitive controls. Then there's some design decisions that just don't make any sense; like not being able to pause the game. Really? This would have been a cool idea back when Resident Evil was a slow paced, tension filled, and actually scary. The only tension in this game stems from the question "How many more of these dumb enemies are they going to throw at me?" If you thought 5 was a strange RE game, just wait until you pick this one up.