I have been a fan of Resident Evil games since the first time i met Leon in Raccoon City and you had to find ink ribbons and ammo was so scarce, 1/2 the game you were just dodging everything. Though the game is much better in those areas, unfortunately not much has changed in the feel and "play" of the game. I still found myself in ridiculous close up camera views in wrong direction trying to shoot nearby enemies, bad views that cause hardship and mistakes in what should be really fun action scenes, and lack of controller modification ability that puts the gamer in situations where you have to run and then aim quickly, but instead you either get killed by monster that you can't see in screen, the camera moves angles change too quick and you have to un-aim, turn character, then aim again; or you slide because aim and slide buttons are the same (good idea in a monster-shooter). There is also the fact that when you bring up the menu to mix, store, move, drop items; the game doesn't pause, hopefully you remembered to mix herbs earlier or you will die trying to. Though the story is great, and I mean great, they pretty much bring everything together from the beginning of the franchise, The gameplay really disappointed and frustrated me to the point where I sent the game back to gamefly only finishing Leon's and 1/2 of Jake's stories. There are 2 more, and I always play all of every part of a game. I played black ops 2 story five times to get all the different scenerios together for example. Resident Evil frustrated me enough times playing on amatuer and normal, I can't even imagine going higher and dealing with this with low ammo and more zombies, that I gave up. I never write reviews unless it's like the best game I ever played, but since these simple things that are the most basic parts of the game are so bad, I had to comment. It's 2012 and like the 10 + R E game. We really can't get better camera work, more controller layout options, and a pause menu? Really?
3 main campaigns, two of which I wish didn't exist
posted by Phatsnake (NEW YORK, NY) Dec 18, 2012
Member since Apr 2012
The game is divided to 3 main campaigns and an extra one. I'll start with Leon's campaign.
Leon's campaign will appeal to the old school Resident Evil fans: good old slow zombies with no funky upgrades or mutations like those from RE4 or 5, relatively limited ammo, and the campaign revolves around survival, the way Resident Evil games should always be in my opinion. It is packed with interesting events that lead up to the final fight, some really scary moments, but don't expect a deep story with crazy plot twists. It feels like a whole game in terms of amount of time played. It's the perfect RE campaign for those who preferred RE 1-3, code veronica 0 and the remake.
Chris' campaign: I may be biased because I never liked Chris, but this campaign feels more like a third person shooter, and not a good one either. This one is mostly action oriented, with lots of weapons and ammo, and crazy melee abilities. Some of the creatures you fight in the earlier chapters are interesting and you have to approach each type in a different way, offering some variety and strategy, but later on it feels like Capcom lost its creativity. You'll come across a human/spider and a human/grasshopper. I thought those two were by far the least creative creature designs in the RE universe. For those who liked the Action packed RE5, then this campaign is perfect for them.
Jake: Jake's campaign is similar to Chris' with the addition of a bigger, meaner creature that can take LOTS of hits and chases him across maps. I suppose it is the closest thing to the Nemesis from 3. Jake's campaign feels less of a shooter game but it still is action oriented.
Notable bugs: If you're in the middle of a fight and you trigger a cut scene, the fight would still continue but you wouldn't know, and you'll be almost dead by the time you finish the cut scene. Also you can't pause for the majority of the game.