This time around Capcom got a little creative in the story. Giving you 4 different chars. with different stories. That keeps it interesting. And you have 6 different chars. you can play. The combat on some is a bit sketchy and can be a serious pain in the rear.
Also some of the fights are done a little sloppy. Even on Normal difficulty it is tasking. Mainly because they give you low ammo and overload your screen with enemies.
A pretty neat thing is the skill settings in which you can unlock different skills and make 8 different classes of 3 skills per.
All in all a very fun Resident Evil. I'll be buying it.
posted by cernunnos (GAINESVILLE, FL) Feb 22, 2013
Member since Jun 2009
You rarely see people complain that a game is too long, but seeing RE6 to completion is like performing work you're not getting paid to do. In fact, I'd rather paint my entire house. Or hang ten thousand xmas lights like that one year....I got through most of Leon's campaign before I could no longer take it. Gameplay is generic and uninspired. You wont find a single scary moment and the puzzles are a joke. This is nothing like what RE used to be/should be. I may even prefer Raccoon City over RE6, actually no, that sucked too.
RE6 has the most convoluted inventory system I have ever seen.
melee attacks are awkward, have fun repeatedly kicking the air.