gamers (69%) found this review helpful
Never before have a played a game with such a loss of identity. If this game can be classified as survival horror then so should all over the shoulder shooters. Where is the scare factor? This game does nothing in the way of new ideas to expand the Resident Evil realm. Nothing about this game is scary. If anything it should be classified under overly frustrating, driving, shooting game. Game play wise, it was your run of the mill 3rd person shooter. I found myself actually using melee more than shooting. Bosses were dull simple "Shoot the Glowing Red Spot" characters. Graphically it did not impress at all. It seemed as if Capcom spent more time trying to get the shooter elements down and rushed the overall look of the game. On the bright side, the way they split off all the characters into three separate quests where nice. It would have been nice to fight some zombies in more than Leons campaign. So, simply put, if your looking for puzzles, scare factor, and a great story then look somewhere else.
gamers (67%) found this review helpful
First just let me say that while I normally can respect differences in taste/opinion but in this case, to the people giving this game a 7-10 what were you smoking to make RE6 seem good?
Right off the bat you may as well forget the name Resident Evil is anywhere in this because of all the games since 4 this is the least RE game yet. Gone are scares and tension because you you will always have a partner, and that is one of the fastest way to kill any fear or tension. This is just another action third person shooter that happens to have zombies and other monsters in it. Conserving ammo and health will almost never be an issue and the game pretty much expects you to kill every enemy in your path. The only time I ever was in danger of running out of ammo or health was during boss fights and that only because they are bullet sponges that take forever to put down.
The camera is pulled in too close, clunky when in tight spaces, and doesn't auto turn when you do a quick 180 turn with character. Even if you switch aiming settings to laser sight it still feels stiff and awkward.
But the worst thing about the game is just how unpolished and poorly designed it is. During Leon's campaign I lost count of the number of instant deaths from something I had no way of seeing coming, a subway rain from behind and an ambulance outta nowhere being the most egregious.
Chris's story (aka "Gears of Duty") was better in that regard but had its own glaring issue. This is when the game gives any illusion of survival horror and becomes a shooter. The problem is despite the increase in enemies (with guns usually) they didn't increase the ammo drops in kind. Towards the end of his campaign I was getting swarmed with enemies but constantly running out of health and ammo. The culmination of this being his final boss fight where I was down to just a knife and one bar of health!
This game is just a sub par, unpolished mess that tries to appeal to everyone and fails in every respect.
I was expecting it to be something like RE5 with gun upgrades and such (which you cant do). I was also disappointed to find that you can only have 3 upgrades at a time even though there are so many to choose from!
The other Big Let Down was that headshots dont do anything, I found myself hitting the zombies multiple times in the head to have them still come at me.