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Resident Evil 6 director talks about making 'horror entertainment' with 'global appeal'
by Andrew Yoon, shacknews.com, Oct 8, 2012 4:30PM PDT
It's clear that Resident Evil 6's shortcomings come from misguided direction. Producer Yoshiaki Hirabayashi admitted that the game wasn't necessarily to create a horror game. Read more
Resident Evil 6 on-disc DLC necessary for 'technical reasons'
by Steve Watts, shacknews.com, Oct 8, 2012 12:00PM PDT
A new difficulty mode is contained on the Resident Evil 6 disc, which Capcom says was necessary for "technical reasons." Read more
Capcom ships 4.5 million copies of Resident Evil 6
by Andrew Yoon, shacknews.com, Oct 4, 2012 4:00PM PDT
It may not be the most well-liked Resident Evil game ever, but it certainly will be one of the most plentiful. Capcom has shipped 4.5 million copies of Resident Evil 6 to retailers. Read more
Resident Evil 6 bug affects downloaded PS3 copies of the game
by Steve Watts, shacknews.com, Oct 3, 2012 4:30PM PDT
A bug caused by a conflict with a day one patch was impacting the PSN Store digital version of Resident Evil 6, but Sony claims the patch has been fixed and recommends users re-download the file. Read more
Capcom: 'Mass-market appeal' drove Resident Evil 6's new direction
by Steve Watts, shacknews.com, Oct 2, 2012 10:00AM PDT
The executive producer, director, and producer of Resident Evil 6 talk about the tricky balancing act between making the series more mainstream and retaining its identity for the fans. Read more
PlayStation 3 starts 'Day 1 Digital' for retail games
by Steve Watts, shacknews.com, Sep 25, 2012 4:15PM PDT
Sony has kicked off a "Day 1 Digital" initiative, offering eight high-profile games through the PlayStation Store on the same day they hit retail stores. Read more
Capcom aiming to avoid PC port missteps with Resident Evil 6
by Steve Watts, shacknews.com, Sep 19, 2012 12:30PM PDT
Resident Evil 6's PC version is coming well after the consoles, and Capcom says the move is intentional to have a solid codebase and avoid port issues. Read more
Resident Evil 6 getting three post-launch multiplayer modes
by Steve Watts, shacknews.com, Sep 11, 2012 1:00PM PDT
Capcom has detailed three more multiplayer modes coming to Resident Evil 6 after launch, each using maps from the Mercenaries mode. Read more
Resident Evil 6 preview: understanding disappointment
by Andrew Yoon, shacknews.com, Sep 11, 2012 11:30AM PDT
After playing through nearly the first half of Resident Evil 6, I'm disparaged to say that the game has not gotten any better. But, at least now I know exactly why the game is so flawed. Read more
Morning Caffeinated! Blizzard, Bioware gone bad, Valve frustrated, and dying MMOs
by John Keefer, shacknews.com, Sep 5, 2012 7:50AM PDT
Ramblings and musings of occasional significance to the Shacknews audience. This is the morning edition for September 5, 2012. Topics include: Blizzard and BioWare aren't as bad as they seem; the MMO may be dying; and Valve shows its disdain for the PC hardware scene. Wake up, scrubs, it's the Morning Caffeinated! Read more


