When I don't like a game at first, I make sure I play thru it for a few hours to give it a chance to develop to see where it's going and give me time to adapt to the mechanics/controls/gameplay before judging it. However, the game didn't get much better after my first impressions. I'm not going to run down everything I didn't like about it, but I will share what kind of impressions it left on me. I was never surprised/shocked by anything. It failed to keep my interest for more than an hour at a time. I never felt any kind of suspense or thrill with what was to come next, no urge to keep playing. I never had a "DAY-UMMM!" moment. I knew exactly what was going to happen before it happened and I cringed at times with the cheesy one liners. I only played thru the first chapter, so maybe it gets better, but after 5 unimpressive hours, I'm most likely moving on. I'd probably would have kept it and played the whole thing if there wasn't several other newer games I'd rather get.
I recommend this title for a weekend rental and no more. The graphics and creativity were pretty awesome.
The multiplayer is horrendous and barely worth mentioning. I found that during several boss fights I didn't even have to shoot the creature coming after me. After several minutes of evading, the bosses die on their own. Truly sad. You can't see hit points or damage.
A fancy looking title where the actual gameplay mechanics seemed like an afterthought.
It's been far too long since resident evil has attended to the roots of their success. See the true nature of survival horror, is being alone. Not having a partner.
Resident Evil 6, was another letdown. Why?
-The shift to action style game play.
-The inability to pick up an enemies weapon or a ammo
-inability to find enough first aid spray or herbs
-the inability or lack of merchants or military crates
With the amount of death and destruction involved in the game. There should be abandon police cars and or military vehicles stocked with weapons and ammo. The same goes with abandon paramedic vehicles, though should be filled with med supplies.
I grant you Resident Evil 6 is hands down better than Resident Evil Operation Raccoon City. The Resident Evil franchise was not built on this co-op team play nonsense!
Resident evil, the grandfather of survival horror role-playing games. Was built only one factor, one character braving all odds, alone. Somewhere down the line as technology increased the need to give every game AI partner is just dumb.
Just because the producers of this game decided to make the scenery darker. Do not make any scarier. Just because the producers decided to give you more action more bang for your buck. Does not make Resident Evil 6.
-better than Resident Evil 5
-or any of the outdated Resident Evil's on PS2
There were few things that the game's producers did well namely:
-it's a 3rd person shooter
-your AI partner doesn't get you killed very often
-your AI partner doesn't die
-the mapping system or GPS is easy to use
As far as I'm concerned that's about it. For me what the games producers extracted from the Resident Evil formula is more than what they returned. I'm not talking about graphics or cut scenes. I'm talking about was the essence of Resident Evil.
- deadly weapons with acid rounds and freeze rounds
This entry for me, is just another Merc game or Shooter. Nothing special.