Very fun game. It's definately is worth buying. In my opinion, its the best Resident evil yet. The controls may be funky for the first 10-20 minutes, but you eventually get the feel. The biggest problem about the controls.. Make that the game- Is that you cant move when you shoot. Once again, you get used to this. The graffics, and effects are superb. The story is alright, Its very short... although I've never seen a game with such replay value. There are so many challanges, trophies weapons and costumes. Which only make the game more fun and adds replay value.
It really isn't a scary game. so If your looking to jump, get deadspace. :P Although it is a superb action adventure and definately disserves a buy or atleast rent. 9/10
Let me start by telling you that the Resident Evil series is my absolute favorite of all time. This way you may not be so disgusted by my bias. And while I could sing this game's praises for the next few weeks, I will spare you. Instead, let me share with you my experience with what is one of the finest games the RE series has seen.
After what seemed like a 20 year layover between RE4 and RE5 (actually it was only 4 years, 2 months, and 2 days... but who's counting?) I was able to dive into this game within a couple of days of its release (kudos, GameFly). From the moment I stepped into the newest member of the Survival Horror family, I was immersed in stunning graphics, intense action, more terrifying creatures than I could wave a Beretta at (glad to see the 92F make its return), and easily one of the hottest CGI tail-kickers ever created in Sheva Alomar. After it's all said and done, the pros seriously outweigh the cons when it comes to RE5. But there are a few cons that I think you will want to be made aware of before you play this game.
1.) First and foremost, there are a lot of times throughout this game that Sheva's AI leaves something to be desired. You will notice it almost immediately. She has a tendency to either stand in front of you when you are trying to shoot, but more often she has a tendency to stand BEHIND you and shoot. I can't tell you how much ammo she wastes through the course of this game, but I bet 90% of it or more is in my back. Made me thankful for the absence of friendly fire. She seldom takes cover in firefights and thus is usually pretty roughed up. Precise shooting is her strongest asset, and I am not speaking from a physical standpoint.
2.) Neither character seems to know the meaning of "run". It's more of a jog or brisk walk.
3.) Call me crazy, but this game seemed too short. Or was it the loss of the concept of time? You be the judge of this. I just wish it would never end.