I'll keep this short and sweet. It has a lot of feel like Mirror's Edge. I wouldn't be terribly surprised if it was some of the same teams behind it.
Graphics, audio, concept are really stellar.
I was lured just for the 'choose your own adventure' memory style gameplay.
I was let down that there were only 4 or 5 remixes in the entire game. I thought that remixing might be a part of the combat sequences, but alas nothing much there either.
Combo system was simple and easy enough to follow. Nothing as noteworthy as a current Batman incarnations but it flowed easy enough and the rhythm of button mashing made it rather straightforward to get everything you wanted done.
Where the game really got cramped was it's camera control system. We had fights nearly the whole game. I also had 2 crashes which made me a bit gamer-rage-worthy but this too shall pass.
I really hope they make a v2 since the guys wrote a decent story, had great voice acting and CG, not too long, not too short, all in all a stellar rental.
Grow the ability to mind jack, bring combat into the modern age, stop being so repetitive in how you create fight stages and this will have some legs to grow.
posted by Existence (SALT LAKE CITY, UT) Jul 27, 2013
Member since Jul 2011
Given how this game came from a studio I have never heard of (DontNod) and published by Capcom, I was expecting this Beat-Em-Up game to be kind of irritating, but I was surprised that it was decently put together.
The main story is about manipulating memories, and as such I found it a little difficult to follow (the accents didn't help me either, turn on subtitles!) up until it finally concluded. I will give it points for putting together a story that I felt was fairly creative and original, but story is mostly subjective, and others may not agree.
Combat is fairly similar to Batman: AA or AC, but doesn't require as much finesse. It doesn't want the player to mash buttons, but happily combo strings do not require precise timing. Combo strings may be customized by the player, with each button either doing extra damage, regenerating HP, or reducing cool-downs on specials. I kind of liked the idea because I could tailor my strings as I needed to (which is great for Hard) although it may disrupt the flow of combat for some.
Combat is simplistic overall (which is probably why some reviews find the game repetitive), but that's not necessarily a bad thing; I would prefer that over designers trying to overdo it and making the game more irritating to play because they don't design for it properly. The Dodge system is great; it gives a brief second of invulnerability, and feels fairly responsive.
Combat still has its flaws: the camera can be a problem at times (it moves a lot); the targeting system with your "gun" isn't the best; some enemies are aggressive to the point where it becomes difficult to pull off combos which draws things out.
Level design is certainly linear, but the levels are graphically detailed enough that it masks it to a degree. The game is also short if going through it with minimal collectibles; perhaps 6+ hours.
The remixes (where you get a scene to interact with to produce different results) were great, and I wish there were more of t
I'm sick of games that come out and they're touting their great writing or character development, then the gameplay is horrid. FOR THE LAST TIME: I DON'T CARE ABOUT PRETTY GRAPHICS. I DON'T EVEN CARE IF THE STORY IS LAME. BUT IT HAS TO HAVE GOOD GAMEPLAY. That means the game has to sometimes take a backseat and stop TELLING me where to go, who to talk to, etc. No game that involves a linear plot should have the guts to claim great story writing. THe only reason there is great character development in this game is because the person you are playing has no real character of her own. She's been mind wiped. Yeah, the oldest cliche in the book. This game was tired. Even the fun parts, the parkour, the combat, are so dumbed down that it ceases to be a challenge. Lost interest really quickly.