To say this game is amazing is short sighted and actually pretty ignorant. Sure the game can be fun at times, Graphically its decent (DmC 2013 looks better to give a comparision) and the story is just BARELY decent enough to trudge through to the end. However the entire plot is thin and transparent, and ultimately predictable, literally everything you think is probably going to happen... will actually happen right down to guessing the end boss after the first chapter. Fighting is incredibly repetitious and can be dwindled down to: combo - combo - combo L2/RT special move. The level design is entirely linear, with a predictable side area for stereotypical hidden item/collectible. The game design can actually make you mad at time... theres absolutely no reason for developers to FORCE you to walk (slowly i might add) and youll be walking a lot at the beginning of almost every level. The only time you should be forced to move slowly (especially in a game thats supposed to be fast paced like this) is in truly dramatic cinematic moments (which arent how its used in this game. Also if you do a second playthrough or revisit a chapter, you CAN NOT SKIP CUTSCENES. AT ALL. so have fun watching the same thing over and over if your going through a trophy/achievement clean up playthrough. This game is is just BARELY worth the gamefly rental... and definitely not worth buying.
Game started out great. Decent tutorial mixed in with the story and the combat scenes were fairly light. And you basically start the game out wondering "What the?"
But later... the game shows its flaws. Bugs are everywhere. They're NOT game-breaking like Metro Last Light was, but they are frustrating.
The game was created to be set apart from button mashers. You set up your combos in the Combo Lab... but it just "forces" the combat to be repetitive and frustrating. What makes it worse is the fact that the combo must be timed, so you're constantly waiting for the hit to connect while dodging enemy attacks because your own attacks are too slow. This becomes extremely frustrating later on in the game when you're constantly surrounded by the enemy.
The next issue is the camera. The game does a good job with it at the beginning of the game. But as combat in tight areas come around in later, you'll end up hating the camera. Especially with the lack of any lock-on, you'll eventually just attack the nearest enemy and then dodge away. The final boss encounter was the worst.
Platforming is horrible. Parkour may seem cool in games, but only if it works. Nilin can barely jump when walking around, but can leap fairly far when reaching a ledge in the distance. This is most evident during the helicopter chase scene. Also, when Nilin goes over the edge, she'll hang on to it instead of falling to her death. The only problem here is that Nilin forgets she can do this sometimes. So you'll eventually fall off the edge from time to time - forcing a checkpoint reload. This is all made worse by the bad camera.
Other bugs such as falling through the map, unsynced voice overs, and Nilin's head glitch. Besides the forced final boss battle, the game's story is very good, and the Memory Remix scenes are okay. The game itself would've been great if there was more polish to it. But without the polish the game's only worth a rental.