Critic & User Reviews
The first of its kind for me
posted by Sokuro (PORT NECHES, TX) Jun 6, 2013
Member since Aug 2007
5 out of 7 gamers (71%) found this review helpful
At first, the combat system seems borderline flawless, but the mass of enemies and no means of defense can make for a cluttered mess at times. I have never been a strong player for this style of "tag and dodge" combat, so my opinion of this system is purely personal preference.
I don't want to spoil the game play, but I will say that if you enjoyed Heavy Rain for its interaction methods, this game is sure to catch your eye. I know that for me, personally, this game is the only one in all my years of gaming to legitimately make me feel for the characters.
Storyline(all aspects) gets a definite 10/10
Voice acting: 10/10
Some design flaws
posted by RobPsyence (COLUMBIA, MO) Jun 6, 2013
Member since Jun 2013
6 out of 10 gamers (60%) found this review helpful
Also I am almost 43% done with the game and the only memory remixing i've done is the tutorial one at the beginning of the game when the Memory Remix concept is what is supposed to make this game unique. All the moments where you can steal memories they could have inserted the memory remix mechanic and they didnt, it is a bit annoying.
Also a side note on the L1 and R1 situation, it makes the invisible "leapers" and the robots difficult to deal with. if I could switch to L2 and R2 it would be a lot more comfortable to use.
Tomb-Raider meets Cyberpunk
posted by Ekuriox (FORT WORTH, TX) Jun 17, 2013
Member since May 2003
2 out of 4 gamers (50%) found this review helpful
I'm not sure why so many cirtics have knocked this title as being, incomplete or not good enough. Perhaps, those few critics do not have the capacity to understand what the story is about. Not understanding the whole cyberpunk genere would really leave anyone aimless or confused.
If you are familiar with TV series, "Ghost in the Shell: Stand Alone complex" You would instantly love this title. It has that rich sense of future outlook of inetegrity of human and system.
You play as Nilin, a memory hunter that is patching her life and catastrophe together with data.
Based in a distant future where man and machine are seamlessly integrated with a credit/system, SENSEN. Sensen is the technology that every human is plugged in with, before they can even walk. Humanity often shifts into not understanding itself and memory holes are plauges of human intellect. Nilin is a memory hunter... Being the best she is able to rewrite entire segments of a person's mind and exploit it at her very will. Tied to conspiracies of corruption Nilin finds herself, lost and nearly mindwiped. It becomes, up to Nilin to patch everything together to see what has become of herself.
The surrealism of the game is amazing. I have not ever seen a game that had so much thought placed into the storyboard. The philosophy of cyberpunk, of soul and machine integration is all refined with a erry, twisted Sci-fi plot that is almost as good as some of the top horror titles out there.
The game world is very linear but well designed, there is something new around every corner.
Capcom has done a brilliant job bringing the world of Cyberpunk to life in this title. Some may not fully understand, the story... But if you like Ghost in the Shell -- A popular TV series... You would enjoy this game.
posted by DaTrustedGamer (SAINT LOUIS, MO) Jun 5, 2013
Member since Nov 2011
5 out of 11 gamers (45%) found this review helpful
Very short, Don't buy.
posted by Jm3rks28 (MOUNTAIN HOME, AR) Jun 6, 2013
Member since Feb 2012
3 out of 9 gamers (33%) found this review helpful
Very Good Game
posted by Kezzmo (NORCROSS, GA) Jun 5, 2013
Member since Oct 2011
2 out of 6 gamers (33%) found this review helpful
posted by Love4Games (SAN DIEGO, CA) Jun 8, 2013
Member since May 2005
1 out of 3 gamers (33%) found this review helpful
This should not have been an action game. It should have focused more on memory interaction. This was like a poorly done Beat-em-up game with a sprinkle of something special.
You will find yourself bored, frustrated and waiting for the game to end (the story is cliché and you will know all the "twists" before they happen).
I would avoid this game if I were you.
Don't skip this game!
posted by YoungD24 (EAST STROUDSBURG, PA) Jun 5, 2013
Member since Feb 2010
2 out of 7 gamers (29%) found this review helpful
posted by PatriCo (CAMDENTON, MO) Jun 4, 2013
Member since Jun 2013
4 out of 17 gamers (24%) found this review helpful
posted by lhardwick6 (GENOA, WV) Jun 6, 2013
Member since Aug 2004
1 out of 8 gamers (12%) found this review helpful
I kind of had hopes for this one but don't get this game you will be disappointed more than likely I know I was
posted by tristengrl (ALLENTOWN, PA) Nov 29, 2013
Member since Jul 2011
posted by will234 (PEARL, MS) Nov 15, 2013
Member since Nov 2013
one step from good.
posted by micviper (BALTIMORE, MD) Nov 13, 2013
Member since Nov 2013
SO much potential, SO disappointing...
posted by JesterCGI (LOS ANGELES, CA) Sep 26, 2013
Member since Apr 2004
Check out the new Tomb Raider instead
posted by dedguy (KATY, TX) Sep 3, 2013
Member since Nov 2009
First, yes, the combat system is a bit shallow, repetitive, but you can say that about a lot of games, including favs like Max Payne 3. BUT, the storyline, a dystopian Total Recall meets Neuromancer meets the Matrix, is intriguing and wonderful to watch unfold. The animation sequences are brilliantly rendered, and so are the set designs. Yes, it would have been fun to explore them, but that's why this is a great rental.
The neatest part of this game, truly groundbreaking, and I hope they do something like this again, is the remixing of memories. You play through memory sequences and alter someone's memory to get them to do what you want. This is the most awesome part of the game, done quite well, but, alas, not done enough.
However, unlike most games that come out these days, which are simply the same old run-around-shoot-kill-stab-solve-puzzle-rinse-and-repeat, Remember Me actually strives for something unique and different. You get the feeling that this game sort of had a fixed budget, and kudos to the director who decided to not skimp on the art design. Neo Paris is gorgeous, and something different when every other game is trying to blow up NYC all the time.
Great rental, and worth anyone's time who is looking for something out of the ordinary that is creative in a world of cookie cutter clutter.
Best Linear Game
posted by TheGameReviewer (MIAMI, FL) Aug 29, 2013
Member since Aug 2013
Great Concept, Lacking execution
posted by RexDeLaCoeur (KATY, TX) Aug 25, 2013
Member since Aug 2013
-Combo systems fails due to deluge of enemies
-No Backtracking for collectibles
-Weird Camera Angles
Thankfully, this game is short. You finish it before any of it's problems really annoy you. But there are plenty that the developers tried to cove up. THe combo system was only half thought out, as it's nearly impossible to string together combos when you have a group of more than 3 enemies.This is made worse by the camera doing it's own thing at times.
THe game gives you the IDEA that it may be at least a semi-open world, but very early you realize it's not. Almost every door, shop, room is labeled on screen, but you really can't interact with anything that the game doesn't want you too. You can only hang on ledges that follow the path, jump to platforms that the game wants you too, etc. You are guided along by waypoints that keep you to the linear path... except when the waypoints are oddly just not there. This is especially problematic when collecting powerups. YOu have to explore a little to find the "hidden" areas, but if you explore too far in the wrong direction the game locks you out of the area and you just miss the collectibles.
The controls are very loose, getting Nillin to run in a straight line or jump in a direction you want is frustrating at times. This makes aiming and evading in combat even more difficult. And some of the special powers are so pointless they are forced to be used to make them seem important. (i.e. Once you get the Spammer, you no longer just open doors, you have to shoot EVERY. SINGLE. LOCK.)
The story was decent... but it goes one boss too far. The final fight was unneccessary and added nothing to the game.
Hopefully, any sequels will work out the kinks that were in this one...
Remember Me? Why?!?!?!?
posted by chimptor (SHREVEPORT, LA) Aug 24, 2013
Member since Apr 2010
fun game to rent
posted by zlariviere20 (WOONSOCKET, RI) Aug 18, 2013
Member since Sep 2012
Feels Good but Flawed
posted by ciordia9 (CHARLOTTE, NC) Jul 31, 2013
Member since May 2004
Graphics, audio, concept are really stellar.
I was lured just for the 'choose your own adventure' memory style gameplay.
I was let down that there were only 4 or 5 remixes in the entire game. I thought that remixing might be a part of the combat sequences, but alas nothing much there either.
Combo system was simple and easy enough to follow. Nothing as noteworthy as a current Batman incarnations but it flowed easy enough and the rhythm of button mashing made it rather straightforward to get everything you wanted done.
Where the game really got cramped was it's camera control system. We had fights nearly the whole game. I also had 2 crashes which made me a bit gamer-rage-worthy but this too shall pass.
I really hope they make a v2 since the guys wrote a decent story, had great voice acting and CG, not too long, not too short, all in all a stellar rental.
Grow the ability to mind jack, bring combat into the modern age, stop being so repetitive in how you create fight stages and this will have some legs to grow.
A pretty good game to rent
posted by Existence (SALT LAKE CITY, UT) Jul 27, 2013
Member since Jul 2011
The main story is about manipulating memories, and as such I found it a little difficult to follow (the accents didn't help me either, turn on subtitles!) up until it finally concluded. I will give it points for putting together a story that I felt was fairly creative and original, but story is mostly subjective, and others may not agree.
Combat is fairly similar to Batman: AA or AC, but doesn't require as much finesse. It doesn't want the player to mash buttons, but happily combo strings do not require precise timing. Combo strings may be customized by the player, with each button either doing extra damage, regenerating HP, or reducing cool-downs on specials. I kind of liked the idea because I could tailor my strings as I needed to (which is great for Hard) although it may disrupt the flow of combat for some.
Combat is simplistic overall (which is probably why some reviews find the game repetitive), but that's not necessarily a bad thing; I would prefer that over designers trying to overdo it and making the game more irritating to play because they don't design for it properly. The Dodge system is great; it gives a brief second of invulnerability, and feels fairly responsive.
Combat still has its flaws: the camera can be a problem at times (it moves a lot); the targeting system with your "gun" isn't the best; some enemies are aggressive to the point where it becomes difficult to pull off combos which draws things out.
Level design is certainly linear, but the levels are graphically detailed enough that it masks it to a degree. The game is also short if going through it with minimal collectibles; perhaps 6+ hours.
The remixes (where you get a scene to interact with to produce different results) were great, and I wish there were more of t
If you want character development, read a novel.
posted by steppin (PORTLAND, OR) Jul 26, 2013
Member since Sep 2009
posted by gallagher2201 (SNOHOMISH, WA) Jul 24, 2013
Member since Oct 2012
Nice concept for game ....subpar gameplay
posted by Duhkydd (HONOLULU, HI) Jul 17, 2013
Member since Jan 2013
Not worth Remembering
posted by SomaXD (LANCASTER, CA) Jul 9, 2013
Member since Oct 2011