A Spaghetti Western, Samurai Story from the Future
posted by dgolightly519 (PRESTON, ID) May 21, 2012
Member since Oct 2011
gamers (100%) found this review helpful
Red Steel is one of the most unique, intriguing, and amazing games to come for the Wii. Exclusively for the Wii.
First and foremost. forget what you hear from people about "stupid" motion controls that "don't work." The problem with those people (not the game) is that they don't understand how to use the motion controls correctly (i.e. they suck at motion controls). Yes, the controls can be difficult. If you think wielding a sword would be easy, then this certainly isn't for you. However, the motion+ does work if you take the time to learn to use it right. I know. I have completed this game on Ninja difficulty several times with minimal damage to myself and using almost no bullets. That is another thing about motion controls. They allow the use of both a sword and a gun without the "random" or "preordained" swings/blocks and a lot more depth.
Second and second-most, Graphics. This game has them. This is because realism is not striven for, though the graphics are definitely not "overly cartoony." What has been struck is a kind of graphic novel art-style that you will either love or hate. I love it. It suits the Wii well and brings the game to life on a whole new level.
Lastly, Music. The music and effects of this game are sensational. It never lets you forget that this is a western. Nor does it let you forget that it is an action ninja game either. The tones are well set and add a great deal to the game.
The combination of these things make a game that is great beyond what we Wii owners normally get for an "action" game. I have friends who despise both the Wii and motion controls who have said they love this game entirely and rate it up there with CoD and Halo, though on a completely different genre-plane. They enjoy it as much as me.
If you have a Wii that you use or that gathers dust and you don't try this game. I guess we know you aren't a true game, huh? No Guts to try something different.
posted by ReviewerA (SAN FRANCISCO, CA) Feb 23, 2012
Member since Feb 2012
I consider this game pretty breakthrough, it's an fps that feels like Street Fighter 2, but the lack of multiplayer kills the possibility of really playing with the sword fighting mechanics, so in a way it's like Street Fighter 1. As it stands it plays out like a mediocre fps with pretty cool fighting mechanics that you never get to use, the enemies are either too stupid or too cheap(dodging your bullets or charging up a horizontal strike then attacking vertically). I feel like the story was over-elaborate, it would have been better as a simple arcade style beat-em-up basically like a contemporary Double Dragon. I also didn't like the level design of having to walk back to check points after battles, that's just a waste of time because there's really nothing to do.
What's interesting about the game is that it's fighting mechanics aren't based around skill at placing a cursor on someone's head, but rather sword combinations and blocking. I think a lot of people don't appreciate this because the game has guns, and gamers have been conditioned to expect specific effects from them, but they are so underpowered that they are almost worthless, this will annoy a lot of people. The easy way the designer's could have solved this would have been to place the game in feudal Japan, and equip the characters with ninja stars, blow guns, and arrows, because then just by looking players would know that the usual tactics would not work.