no multiplayer
posted by ReviewerA (SAN FRANCISCO, CA) Feb 23, 2012
Member since Feb 2012
I consider this game pretty breakthrough, it's an fps that feels like Street Fighter 2, but the lack of multiplayer kills the possibility of really playing with the sword fighting mechanics, so in a way it's like Street Fighter 1. As it stands it plays out like a mediocre fps with pretty cool fighting mechanics that you never get to use, the enemies are either too stupid or too cheap(dodging your bullets or charging up a horizontal strike then attacking vertically). I feel like the story was over-elaborate, it would have been better as a simple arcade style beat-em-up basically like a contemporary Double Dragon. I also didn't like the level design of having to walk back to check points after battles, that's just a waste of time because there's really nothing to do.
What's interesting about the game is that it's fighting mechanics aren't based around skill at placing a cursor on someone's head, but rather sword combinations and blocking. I think a lot of people don't appreciate this because the game has guns, and gamers have been conditioned to expect specific effects from them, but they are so underpowered that they are almost worthless, this will annoy a lot of people. The easy way the designer's could have solved this would have been to place the game in feudal Japan, and equip the characters with ninja stars, blow guns, and arrows, because then just by looking players would know that the usual tactics would not work.
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