I had not played the previous Red Steel title but was very interested in this one. Overall, the game was not worth continuing to play. I will break this up for you.
Please keep in mind that this is a Wii game, so do not expect superior graphic capabilities the likes of PS3 or Xbox 360. however, the graphics just don't equal the capability that the Wii has. Now, possibly the creators/designers sacrificed some of this for playability, but I'm not convinced.
The tutorial for the controls is easy to learn and actually fun, however, most games for the Wii control-wise are fun.
The storyline is lacking and the different areas are as well. Explorability is something you need to figure out yourself, as I accidentally punched a mailbox and found I could gain money from it. The different missions get rather dull and boring and it becomes the same outline of a few missions and a big boss to beat.
The vocal components are lacking and overall the game becomes inconsistent with sound, graphics and playability. The controls are sometimes annoying as they do not respond exactly like they should at all times. Overall, Red Steel 2 is not a bad game but not a great try overall.
Usually, when I get a new game, all I can do is think about playing it. I played this for about 30 minutes, and then turned it off cause I was bored. I had no desire to play it again. I had more desire to start a new game on Fallout 3 (ps3), even though I'd already played it for 70 hours.
If you like to sit on the couch to play video games (I work out for real, not when I play video games... that's relaxation time), this game won't work for you. Because the sword mechanism is based on the size of your arm swing, you have to stand and clear some space; sitting on the couch just doesn't cut it.
This game had a great premise, but that alone does not make a great game.
I really enjoyed this game - good action, and especially fun for wiimote. My arm was killing me with all the fighting! Things that could have been better - a final accounting of how I did overall, and it is always a little disappointing to come to the end without really seeing that the end was coming. I think this game could have been much longer and still be fun. An overall map of each of the areas would have also been useful to see a little better where I'd been and where I might have missed when looking for those pesky wanted posters etc.
It seems like Ubisoft has some of the better games - another of their titles that I really enjoyed was Dog Island - but they could be longer, and perhaps have a bonus at the end instead of just, well, ending. Kind of the way the Mario games often have a whole new game to play once you beat the first one.