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Red Faction: Guerrilla

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GF Rating
7.5

14814 ratings

Critic & User Reviews

GF Rating
7

Good

It's fun to blow stuff up but....

posted by URSmelly (CANAL WINCHESTER, OH) Jun 8, 2009

Member since Oct 2008

19 out of 35 gamers (54%) found this review helpful

I enjoyed this game for a while, but ultimately there isn't much to it other than blowing stuff up. While that is fun, I felt this game could have been a bit deeper. All of the missions are a variation on two themes: "destroy this" and "rescue these people". The game is reasonably hard. I felt like I spent more time driving around the convoluted map than anything else (even with the ability to teleport to the safehouse).

I also felt like several of the weapons were less than useful. The only ones I found myself using on a regular basis were the rifle, regular bombs (not proximity), and rocket launcher. Don't waste your scrap on anything else.

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GF Rating
6

Above Average

Alright

posted by gingersnap (BOISE, ID) Sep 26, 2009

Member since Sep 2009

5 out of 9 gamers (56%) found this review helpful

This Game started out fantastic. The first hour of play you explore your demolition and hammer and all these new weapons and you think your possibilities are endless. Then you die. Then you change the difficulty to easy and really dont notice a difference.

The game plays almost the exact same throughout the entire game. Drive a car to a base for salvage( Which gets ridiculously hard about half way through), then maybe try for some demolitions which are actually pretty cleverly done. then go do a mission then move to a new area and do it all again. each time you feel like you missed something and the game ends up dragging on with you wishing the game would just end. It was alright to play once but some variety would have been nice.

I didnt get to play much of the Live play but it seemed to work alright but nothing special just another shooter in that aspect.

Rent it if you have played a bunch of other games and have no other options otherwise you would be better off choosing something else

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GF Rating
7

Good

Explosive, yet Repetitive

posted by GrayeHoss (LAS VEGAS, NV) Jun 8, 2009

Member since May 2009

6 out of 11 gamers (55%) found this review helpful

In terms of what has become the very much dull-drum shooter genre, I can say that this game does everything and nothing to fix it at the same time. I played the first Red Faction when I was young and the freedom to explode things was great. But that wasn't the only appeal to Red Faction. I felt like a revolutionary playing it. It did its job and remains a classic shooter in my mind.

The new one is a sandbox version with a realistic, but somewhat boring depiction of Mars life. The environment looks very similar most of the game and you spend much of your time running from place to place. The environment does not keep me interested and I found it impossible to remember paths because of it.

Its third person, which I like too. In terms of shooters, I prefer it.

Of course, everyone needs to talk about the destruction mechanisms. Its the selling point. My issue is that you can't sell a game just on physics-- especially not when the physics we are seeing are an upgraded version of physics we already know. The buildings break in pre-planned ways, just like always. There's just more logic to it.

They spent so much time thinking of ways to blow things up that they neglected to include a plot until near the end. Almost any mission could have been replaced with something completely different and it still would have felt the same, with the exception of the last few missions.

Despite my desperate love of games with proper plots or games with careful writing involved, I consider this new installment to be a rare game that I enjoy despite the plot. It gets repetitive the more you play it and the makers did very little to solve that issue, with the exception of controlling an artillery gun thing twice.

Standard rigmarole, as far as I'm concerned. The game is worth playing, simply because the things the makers considered, they did well. Its just clear where the creators' priorities were. Storytelling was not a goal, but hitting things with hammers happened to be.

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