Great in the beginning - Frustrating later on
posted by Shanghai (CLEMMONS, NC) Aug 19, 2009
Member since Dec 2006
50
out of
53
gamers (94%) found this review helpful
First, this game has some very addictive qualities to it. The destruction, and some of the weapons. However, as many people have said, this is a hard game.
The difficulty of this game is artificial because it relies on the old "spawn in more enemies until your dead" syndrome. Once you raise your alert status above yellow, the game constantly spawns in enemy reinforcements from all sides. And as you're forced to defend yourself, your alert status just goes to the next level. Volition just did not provide a clear cut way to reduce your alert level, and typically it meant dying and returning to a safehouse.
Although a lot of weapons are fun, some just seem to be way underpowered, especially considering their unavailability or low ammo counts. The singularity bombs just don't do the damage you'd expect, and the M.O.A.B's (mother of all bombs) are no more powerful than a rocket launcher you get later in the game. Considering the rarity of these items, I just expected more.
I also experienced bugs with some of the weapons, in particularly the proximity mines (AI walk right over them without setting them off).
The early part of the game is no doubt the most fun. However, expect a pretty high level of frustration and repetitive gameplay later on. I actually found myself avoiding doing a lot of the side missions just because they didn't vary from previous missions and they didn't result in any real gains (such as salvage or new weapons).
Although difficult, the game can be completed, but for the most part I just found myself just glad to be done with it. This game had a lot of potential, and is still a fun romp, but so many things could have been done better which would have kept me playing it well after the story was complete.
Was this review helpful?
Report
Abuse