posted by FuzzyLogic (FORT LAUDERDALE, FL) Jun 9, 2013
Member since Jun 2013
This game is "Rayman 2: The Great Escape" ported, once again, to another platform. You can find this game on the original Nintendo DS, now the 3DS, the PC, iOS, N64, and i believe the playstation(?) Rayman 2 is considered one of the absolute best in the 3D platforming genre. Now don't get me wrong it's a great game but this is a horrible port. The frame rate is atrocious, one minute its in 60 and it looks beautiful then it jumps around to 30 and back constantly switching for no real reason. The 3DS can handle this game. Super Street Fighter IV 3D edition runs in 60fps if you turn off the 3D effects, why can't Rayman?
The touch screen is used to track collectibles, that's it. For the first two levels, there's nothing on it. It's lazy and unimaginative.
Ubisoft keeps re-releasing this game over and over. I say that if you want to play this game play it on your phone if you can. The iOS version i played was better, more consistent, and cheaper too. But that's off Topic. Just don't buy it. That is all.
P.S. I am a Rayman fan and I DO enjoy Rayman 2, just not on the 3DS. Looking forward to what the series has coming in the future.
This is a remake of a great game, but as I never played the original, I'm reviewing it as a new game. Some might consider this unfair, but I believe even remakes should be considered brand new when ported to new platforms.
Graphics: The worst aspect of the game. For this generation of gaming, this game sub-utilizes the graphic processing power of the 3DS. Models and text look obsolete. The 3D effect though welcome and comfortable, also feels like it could be more.
Plot/Story: Having played other Rayman games, I believe this is the game with the best plot of them all(haven't played Origins yet). Characters are likeable and villains really give a reason to keep playing til their defeat. I recommend playing it just for the story.
Sound: It is hard to sincerely say I enjoyed the music, as it felt like everything was kind of the same. The tunes for battles/vehicle riding parts were cool, but they kept playing even after failing and starting over. The SFX were well used, and it didn't really bother me that the character's voices didn't match the dialog. It gave the game a distinct feeling that matched the world where it plays.
Gameplay: The major problem here is the camera that sometimes gets buggy and difficult to control. The 3D platforming feels right, and the control scheme with the stick-pad and the face buttons was natural. The enemy-targeting during battle works and the sliding/vehicle riding parts were entertaining and challenging. Swimming and flying/free falling mechanics were also easy to grasp and difficult to master. The fact that the game is not limited through lives but check-points was also well implemented. This is a long game (10 h+) but the way different chapters are separated and played allows for enjoyable portability. One complain I have is that the second screen is only used to display the same info every time. maybe they could've used it to show the knowledge from the lums, or some other extras for this version of the game.