This is a remake of a great game, but as I never played the original, I'm reviewing it as a new game. Some might consider this unfair, but I believe even remakes should be considered brand new when ported to new platforms.
Graphics: The worst aspect of the game. For this generation of gaming, this game sub-utilizes the graphic processing power of the 3DS. Models and text look obsolete. The 3D effect though welcome and comfortable, also feels like it could be more.
Plot/Story: Having played other Rayman games, I believe this is the game with the best plot of them all(haven't played Origins yet). Characters are likeable and villains really give a reason to keep playing til their defeat. I recommend playing it just for the story.
Sound: It is hard to sincerely say I enjoyed the music, as it felt like everything was kind of the same. The tunes for battles/vehicle riding parts were cool, but they kept playing even after failing and starting over. The SFX were well used, and it didn't really bother me that the character's voices didn't match the dialog. It gave the game a distinct feeling that matched the world where it plays.
Gameplay: The major problem here is the camera that sometimes gets buggy and difficult to control. The 3D platforming feels right, and the control scheme with the stick-pad and the face buttons was natural. The enemy-targeting during battle works and the sliding/vehicle riding parts were entertaining and challenging. Swimming and flying/free falling mechanics were also easy to grasp and difficult to master. The fact that the game is not limited through lives but check-points was also well implemented. This is a long game (10 h+) but the way different chapters are separated and played allows for enjoyable portability. One complain I have is that the second screen is only used to display the same info every time. maybe they could've used it to show the knowledge from the lums, or some other extras for this version of the game.
posted by Mario11168 (RIO RANCHO, NM) Aug 18, 2011
Member since Jun 2008
It's like any other Rayman game, fun but not as good as the alternatives.
The story is pretty good for this kind of game, the gameplay is really easy to get used to and so is the whole Garbage Collecting aspect, and it's really easy to play in general.
But it's just not... Good. It's fun but nothing you haven't seen before (unless this is your first game for a handheld). I say it would be way worth waiting for the Mario 3DS to come out, or go for that if it's out when you read this.
And one more thing. The 3D was bad. I could hardly tell any noticeable depth difference, as compared to Zelda's 3D or Steel Diver, or even Samurai Warriors. I don't know what they did but this game was better in 2D, which doesn't make it worth buying, and hardly makes it worth playing.
I just never found the gameplay very interesting, even as a fan of collect 'em adventures, and I found the game really suffered from two main problems.
First, this game has one of the worst soundtracks I've encountered. It's not even that the music is annoying. That would almost be an improvement. The music is hardly there at all and if you do notice it, it's probably because you'll be finding it repetitive. There are parts of the game that call out for fast-paced or suspenseful songs to make things interesting and when the game even makes an attempt to deliver in those situations, the songs are always too quiet to make much of an impact. I know not everyone cares about game music as much as I do but I at least felt that it made the game much less interesting.
The second big problem is the difficulty. Mostly, the game is way too easy. Combat, first of all, is a waste. You've got way too much health to die from getting hit too often, so just keep shooting until any foes die. Now, dieing from falling down a hole or crashing, sure, that'll happen a lot. But with infinite lives and tons of checkpoints, death is little more than an inconvenience in this game. That may help to avoid frustration, but it also makes the game boring, with little challenge. Finding all the Lums is certainly hard (in no small part because you'll get too bored), but finding enough to advance is no problem. Most bosses in the game, including the last one, are jokes.
Although the game is normally easy, in a few spots the game flips out and suddenly it's super hard! Halfway through the game is a level that may just be the longest, most annoying I've seen, with numerous difficult challenges and dead ends just to tick you off. The final level also has a tough spot if only because it's so hard to see the course.
I didn't find a lot of redeeming qualities in this game. Just find some screenshots and look at the game, as the visuals are about the only thing here worth experiencing.