Ratchet and Clank: Vanilla Edition
posted by JCDenton (FREEDOM, NH) Mar 11, 2013
Member since Mar 2006
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Oh to return to the good old days when Ratchet and Clank was all about guns and platforming and cool planets and funny characters. Well, those days are gone. After CiT, Insomniac seemed to feel that there dynamic duo was too cool and put up too high a benchmark for platformers, so they turned them into generic characters who star in family-friendly co-op games where the idea is to play with others rather than be immersed in the game world by yourself.
It started with All4One, which wasn't inherently bad, but focused on using two characters together and going head-to-head with other players. It had to sacrifice a lot of what people love about the franchise to do that and many gamers hoped Insomniac would return to their roots for the next title.
Instead, Insomniac decided to try turning Ratchet and Clank into a tower defense game, where you continually run back to keep generators from being destroyed while going out onto the map to get weapons and finances for your personal defense system.
As a tower defense game, it's not a bad one, but as a Ratchet game, it's terribly short, boring and shallow. Weapons upgrade a few times with no customization. There are only three game maps, not the 12 explorable worlds you'd get from previous games. Platforming is an afterthought, usually just jumping to a ledge so you can break a box or something. Variety and replay are all but gone, sacked in favor of multi-player aspects.
This wouldn't hurt so much if Ratchet and Clank didn't stand as a pinnacle of action adventure games, something that every other developer had to compare their title with. But everyone seems so concerned about making games that appeal to everybody rather than the diehard gamers that live for this stuff.
The depth is gone and with it my desire to play the game. Here's hoping R&C return to their roots on the PS4 if only to show what great game design can look like.
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