It just wouldn’t be in Disney’s nature to stave off releasing an underdeveloped, ill-conceived waste of time based off a flick starring cutesy animated creatures that’s guaranteed to make truckloads of money. This season’s offender - Ratatouille - actually fares way better on the consoles than it does here in DS-land, where boring level design and simplicity is the name of the game.
The plot’s simple: you’re Remy, a rat with an appreciation for good cuisine and who dreams of cooking. In order to fulfill your dream, you’ll need to hop around sewers, kitchens and rooftops with the help of the disembodied voice of a dead chef… at least, that’s what we think the text-cutscenes alluded to. What this means is that you’ll have to try avoiding “deadly” obstacles while scurrying and wall-jumping to your goal - a blue marker at the end of each level.
Right away you can tell how dumbed-down this game is - levels are almost as simple as walking in a straight line; “find” ten stars, “find” the exit and… well that’s pretty much it. You’ll spend a lot of time jumping over hazards like electricity and rat traps, while dodging strange machines that emit green gas. There’s the odd Stealth level here and there, complete with a detection meter, but it’s so forgiving that you can pretty much take your time before searching for a hiding place.
If you want a challenge, try playing with the stylus. Drag the stylus across the screen to move Remy while the face buttons are mapped to the D-pad. This is generally not recommended because you’ll almost need to re-learn what’s usually the simplest of actions. Hit Left on the D-pad to jump, hit Down to wall jump and then drag the stylus down so you can land on the right platform. It took us four tries to do something it normally would’ve taken us one try to complete.