Not quite sheriff material
posted by JMichaud (BETHESDA, MD) Mar 3, 2011
Member since Jan 2008
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This isn’t as bad as many other movie tie in games I’ve played - not by a long shot.
Rango takes the fire and cover play of Transformers: Cybertron Adventures (or Time Crisis) and adds to it a 3D platformer.
Through nine levels, you play as the lizard turned sheriff, Rango, and his quest to get to the bottom of a bunch of strange rocks that fell from the sky.
Each level has you going from point A to point B, jumping over gaps, shimmering along tight ledges, and every now and then, engaging the bad guys in the Time Crisis style shootout.
In a shootout, you start off with the pistol; but you can temporarily get a machine gun, shotgun, or a rocket launcher, which adds some variety to the combat.
Along the way, you collect badges that are scatted about the levels - and get more badges by punching crates and non explosive barrels, shooting bad guys, or shooting every type of crate or barrel.
Fans of the duck and cover type of gun fight will like this game a lot, but I could’ve done with two player co op and better level design - I felt like I was wandering about each level, completely lost until I got to the end of that level.
But what really sets Rango, the videogame back is the replay value (or lack thereof). There’s no use for those badges you collect (would’ve liked to buy upgrades for my guns or a bigger life bar), and after I completed the game the first time (a three to three and one half hour trek that’s too short in my opinion), there’s very little reason to give the game another go.
Rango, the video game, has some fun in it, but it lacks in creativity and content. It’s only for those of us who want a simple shooter/platforming game. SKIP IT.
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