This game is another example of wasted potential, while not bad it could have been so much more. Time travel is a great idea for a game and an epic story, but sadly this idea is barely used and as the game goes on falls by the wayside. Many times through the game you will need to make a decision, but there is only one right answer and the wrong choice leads to an immediate game over. You will have no way of knowing which is the right choice so you have a 50/50 chance to guess it right, so what's the point in having them? It would have been nice if they had made the game continue on a different path depending on your choices instead of just giving the illusion of choice. There are only two timelines you can follow and you'll just follow along one until the game stops you and tells you to switch to the other one, and vice versa. The battle system has an interesting system where you can move enemies around a grid to damage multiple enemies with chain attacks but as the game wore on I used it less and less and it's almost never necessary to win.
Overall it's a decent game but you'll quickly realize it's just another linear jrpg. They could have done so much more with the premise and made a truly epic game!
Oh and for a fun drinking game take a shot every time a character uses ellipses :3
posted by CrazyGamer2186 (LUCERNE VALLEY, CA) Aug 3, 2014
Member since Nov 2013
Radiant Historia is basically Atlus's version of Chrono Trigger, another game with time traveling mechanics. That is the first thing anyone with video game knowledge will notice once you put Radiant Historia into your DS, DS Lite,DSi/XL or 3DS/2DS/3DS XL systems. Secondly the time traveling mechanics is not as broaden out as other games are. Other than that it is a decent JRPG game on Nintendo's system of handheld goodness.
Story is basically the world is in ruin from a threat called Desertification, that is turning the world into desert and sand. Secondly the neighboring kingdom is trying to butt heads with the kingdom of Alistel (Idk if I am spelling it right but oh well), the setting of the game. You play as Stocke, a special intelligence officer and former soldier that is working in secret agency. One day your mission goes bad and you get in touch with a book, the White Chronicle. The book imbues Stocke with powers to change the course of his and his friends/team history by going back in time to change the course of events. Eventually the smaller choices goes into big choices such as saving the world from itself. Story is very decent and engaging with the way characters are and even the choices the game presents to the player, which is great for a handheld game. The only minor thing is that some parents might not want to let their kids play this game, even with the E10 rating because game does have mild cussing, suggestive themes (characters mainly) and alcohol consumption that the NPCs & chars partake in or mentions.
Gameplay is a simple strategy grid turn-based combat system but is not as detailed or fleshed out as other games like Fire Emblem is. The game starts easy but does get hard once more of the battle system gets fleshed out and needs to be used. The game world is very open and able to explore in 2.5D and semi 3D like graphics with 2D spirtes. A Grip, uses a Final Fantasy save system for saving/changing history. to. Game sound good. Overall 7/7