Rabbids Go Home
Not as good as the Wii version, but not half-bad either
Much like how the Wii version of Go Home has abandoned the Rabbids’ minigame formula, the DS outing careers off down a new path by embracing physicsy puzzles. Taking cues from the likes of Crazy Machines and Heinz Wolff’s Gravity, this is a collection of 150-odd ‘chain reaction’ brainteasers, with the aim being to grab items and knock a Rabbid down a toilet by placing ramps, bowling balls, springs and other stuff around the levels.
You can create your own puzzles, share them online and play co-operatively. It’s not a new idea but it’s presented so well and is so immersed in the Rabbids universe that it almost doesn’t matter. Even if you’re not a fan of the demented bunnies this is the best example of the genre we’ve seen in ages, though the menu screen music nearly drove us to self-deafen.
Jan 12, 2010