gamers (67%) found this review helpful
The game really does go into the world of commanding your army, and different tactical andvantages. By placing certain units in the best locations, you have a stratigic advantage. I do think trying to select mulitple units together is somewhat difficult, but its not that big of a deal. Really not sure why the whole RUSE's are in effect, but whatever. Haven't tried the online yet, but will in time. Its worth the rent. However; I am not sure why it has to be set in WWII and not in the present day. I think the units would be a lot sweeter if it was more modern.
posted by Markus1142 (SOMERVILLE, NJ) Nov 16, 2010
Member since Oct 2010
gamers (67%) found this review helpful
Panzers to the left of me, Panzers to the right, here I am stuck in the middle with you...
Somewhere in RUSE is a truly fun game, I'm sure of it. Unfortunately, it seems to be burried under a sometimes cumbersome interface, and a really awful campaign.
On the bright side, multiplayer (even against AI opponents) removes a lot of the single-player frustrations, or at least, puts players on even ground. It takes some getting used to, and the seven nations you can play as each have their own units, strengths and weaknesses, but in the end it's a lot of fun.
Sadly, the single-player campaign feels needlessly long thanks to a number of annoyances. Units and Ruses (abilities) are introduced at a painfully slow pace. Despite facing the Luftwaffe somewhat early on, you don't get to build AA guns until the later missions.
Other levels fall victim to the "here's a strategically awful piece of land, defend it for X minutes" format that cripples RTS's. And other levels force you to use certain units against your will. One mission in particular, after a level where you finally get fighters and bombers, makes you capture most of the map using just paratroopers.
Worse yet are the pop-up windows, detailing every new unit when you encounter them for the first time, or the build menu opening on its own when you're asked to build a new unit. When both of these happen at the same time, roughly half of the screen is covered. Frequent cut-scenes also break up the flow of the game, or worse, move your camera view around and don't return it. All of these happen with the game still in motion, costing you valuable time in the midst of a battle.
I'd suggest playing the campaign only if you really want to, otherwise start a battle with no opponents and just learn all of your units and upgrades in a few short minutes. Despite its flaws, it can really be a fun game, particularly 2-on-2 (still waiting for that console RTS to come along and offer great 4-on-4 gameplay...)
gamers (58%) found this review helpful
1 some people been complain about the whole hiding aspect well lets see this is a strategy game so you NEED TO FREAKING THINK TO PLAY THIS GAME.ok lets see if you were a grunt in wwII would you run up to a tank and fight it head on or ambush it. ding ding ding if you said ambush it well your not completely brain dead. 2nd complain I have seen was give us napalm well Sherlock they didn't have napalm that drop from plans till Vietnam. They only used flamethrowers in japan well this game happens at the euro side not the pacific side of the war.a third complained i have heard was oh it is on a table well generals don't see war in the battlefield. they are always in the command room so they are all ways safe.so you can hate on this game because your used to stuff like k & l dog days (in which feels even worse then the first game) you give it a 7 well that game is stupid as heck it takes a clip to take down a guy.so have fun but if your a person who plays alot of strategy games like c & c or star craft or company of heros
people are giving this game bad scores since they are used to oh i came up to the tank and i blew it up on my own face to face well you can't do that in real life. so i give this game a 10