Whats so good (and bad) about psychonauts
posted by gamerlord (POTTSTOWN, PA) Dec 10, 2006
Member since Aug 2005
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This was a highly wanted game that was supposed to be released on the dreamcast. The game is exellent, though anyone who has ever played sonic or prince or persia is bound to think this game is easy. It is also too short. I would love it if the makers would make a sequel starting right at the end of the secret ending you earn by getting rank 100. But lets get to the good parts of the game. Pschonauts has an excellent use of the powers available, telekenisis, pyrokenesis, confusion grenades, clairvoyance, invisibility, pschic ball, and psi blast, and all of them are necessary to complete the creative and fun missions. The most fun, and difficult mission is "the milkman conspiracy" where Raz has to travel into the guards mind to find the milkman. It is very odd and creative level. The bosses are creative and challenging. The one thing that seperates pychonauts from any other platformer is the dialogue, from basic story lines to squirrels telling a child to kill people. Now the ultimate add-on to the game would be if there was multiplayer. Then you could use the campers and teachers in an all out fight. The controls are straight forward and simple to get the hang of. It is a fun challenge trying to collect all of the mental baggage, mental cobwebs, and the figments of imagination. So over all I only have one thing to say, Long Live Pschonauts.
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