A unique experience.
posted by Sinrise (LONG BEACH, CA) Apr 18, 2006
Member since Oct 2003
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Having played virtually every platformer in existence since Super Mario Bros. on the NES, I've noticed some patterns in game designs. Platform titles are usually the most rich with new ideas and every variation possible. It's interesting when a game comes along that has so many new ideas but fails in the same areas platformers have been falling short in for years. This game probably has the most collectibles of any platformer I can think of. It also has a thoughtful and unique ability system with upgrading. The graphics and sound are top notch. The voice acting is as professional as it gets. Gameplay-wise this game plays like most others with your standard double-jump, gliding and other physics-defying feats that make platformers so compelling. Sounds like a perfect game, right? Well, it would be if not for one glaring problem: difficulty curve. Why is it almost every platformer I've played goes from fun and very challenging to too difficult-to-be-fun in the course of one level? It's usually towards the end that you see the difficulty spike. There are precious few who's developers were as consistent with level design on the last level as they were the first.
I give this game an 8 our of 10, instead of a 9 or 10 simply because I never finished it. Better to turn off a game and send it back to GameFly than throw a controller. :)
-Sinrise
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