This game is insanely imaginative and the voice acting is top notch but suffers from some of the worst platforming play i've ever encountered. As some have said the camera constantly sabotages you and you never have any idea where you're landing making difficult jumps insanely frustrating. The action controls are also slow and make for some more hair pulling as oftentimes an enemy can hit you before your move or ability gets off.
This isn't so bad early in the game but the very last levels are terribly frustrating and you'll do the same jumps so much when you do get through it you won't feel glad you've done it you'll feel angry at the developers for making it much more difficult than it needed to be because they didn't spend more time on the game. Worse yet when i got to the end the game actually locked up which has only happened one other time since i've owned a playstation and naturally the autosave feature made me start from a much earlier point.
Its a shame such a great story had to be marred by such terrible effort on gameplay
I don't know how you can not like this game. I think that its a very creative game. Sometimes it can be very funny. The powers are very cool. I love going into the adults mind. Sure they might be wacky but,thats what i like about the game.
Having played virtually every platformer in existence since Super Mario Bros. on the NES, I've noticed some patterns in game designs. Platform titles are usually the most rich with new ideas and every variation possible. It's interesting when a game comes along that has so many new ideas but fails in the same areas platformers have been falling short in for years. This game probably has the most collectibles of any platformer I can think of. It also has a thoughtful and unique ability system with upgrading. The graphics and sound are top notch. The voice acting is as professional as it gets. Gameplay-wise this game plays like most others with your standard double-jump, gliding and other physics-defying feats that make platformers so compelling. Sounds like a perfect game, right? Well, it would be if not for one glaring problem: difficulty curve. Why is it almost every platformer I've played goes from fun and very challenging to too difficult-to-be-fun in the course of one level? It's usually towards the end that you see the difficulty spike. There are precious few who's developers were as consistent with level design on the last level as they were the first. I give this game an 8 our of 10, instead of a 9 or 10 simply because I never finished it. Better to turn off a game and send it back to GameFly than throw a controller. :) -Sinrise